Player Matchup

Lancelot
Lancelot
GhostArcher12
Lancelot
Level 132
God Stats
16W - 6L
1,582 SR
Queue Stats
363W - 352L
1,503 Elo+
Solo
Eset
Eset
Grimel535
Eset
Level 93
God Stats
4W - 2L
1,631 SR
Queue Stats
84W - 123L
1,434 Elo+
Solo
Cabrakan
Cabrakan
RubalNandal
Cabrakan
Level 157
God Stats
56W - 31L
1,616 SR
Queue Stats
243W - 247L
1,513 Elo+
Solo
Team Averages
Level 127
1,610 SR
1,483 Elo+

VS

Team Averages
Level 54
1,411 SR
1,426 Elo+
Baron Samedi
Baron Samedi
DeadIndeed0
Baron Samedi
Level 47
God Stats
1W - 2L
1,335 SR
Queue Stats
10W - 11L
1,470 Elo+
Party 1
Lancelot
Lancelot
Jame545
Lancelot
Level 33
God Stats
0W - 1L
1,547 SR
Queue Stats
1W - 4L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
RinoClaw
Gilgamesh
Level 83
God Stats
0W - 2L
1,350 SR
Queue Stats
22W - 24L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GhostArcher12
Lancelot
16
6 / 2 / 11
11,609
774
18,362
16,857
7,829
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
15
4 / 5 / 12
10,962
731
10,046
12,346
6,072
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
RubalNandal
Cabrakan
17
8 / 1 / 10
12,706
847
16,510
17,948
27,142
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeadIndeed0
Baron Samedi
15
2 / 7 / 1
9,938
663
12,440
14,418
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Jame545
Lancelot
14
5 / 8 / 2
10,730
715
14,088
18,299
7,087
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
RinoClaw
Gilgamesh
15
1 / 3 / 4
9,622
641
11,461
21,444
14,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
18
Kills
8
8
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DeadIndeed0
Baron Samedi
2
7
1
0.36
W
Lancelot
GhostArcher12
Lancelot
6
2
11
5.75
W
Eset
4
5
12
2
L
Lancelot
Jame545
Lancelot
5
8
2
0.75
L
Gilgamesh
RinoClaw
Gilgamesh
1
3
4
1
W
Cabrakan
RubalNandal
Cabrakan
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,918
Damage
37,989
47,151
Taken
54,161
41,043
Mitigated
27,315
13,963
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DeadIndeed0
Baron Samedi
12,440
666
1,686
2,530
14,418
5,670
462
9,254
5,164
39,791
0
W
Lancelot
GhostArcher12
Lancelot
18,362
4,367
0
4,703
16,857
7,829
182
4,367
12,490
0
49,715
W
Eset
10,046
460
1,990
2,128
12,346
6,072
514
3,093
9,253
30,007
0
L
Lancelot
Jame545
Lancelot
14,088
2,619
0
1,876
18,299
7,087
322
7,476
10,823
0
30,144
L
Gilgamesh
RinoClaw
Gilgamesh
11,461
2,762
429
3,942
21,444
14,558
450
10,412
11,032
0
24,445
W
Cabrakan
RubalNandal
Cabrakan
16,510
1,417
0
5,142
17,948
27,142
1,158
5,318
12,630
36,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
30,290
158
Minions Killed
128
8
Camps Cleared
5
911,810
Distance Traveled
874,571
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,938
663
72
5
3
249,731
4
W
Lancelot
11,609
774
65
4
6
340,154
7
W
Eset
10,962
731
46
3
1
269,367
4
L
Lancelot
10,730
715
29
2
1
310,593
3
L
Gilgamesh
9,622
641
27
2
1
314,247
2
W
Cabrakan
12,706
847
47
3
1
302,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role