Player Matchup

Heimdallr
Heimdallr
Kenn180
Heimdallr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,636 Elo+
Party 2
Bakasura
Bakasura
Kromosom_Isakpb
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,636 Elo+
Party 2
Janus
Janus
ramalan2064
Janus
Level 123
God Stats
2W - 8L
1,412 SR
Queue Stats
98W - 97L
1,523 Elo+
Party 2
Team Averages
Level 51
1,471 SR
1,598 Elo+

VS

Team Averages
Level 56
1,442 SR
1,361 Elo+
Guan Yu
Guan Yu
I King Adam I
Guan Yu
Level 56
God Stats
2W - 3L
1,357 SR
Queue Stats
170W - 199L
1,388 Elo+
Party 1
Nox
Nox
Stan359
Nox
Level 56
God Stats
6W - 16L
1,236 SR
Queue Stats
211W - 218L
1,337 Elo+
Party 1
Skadi
Skadi
alejandrodf13
Skadi
Level 56
God Stats
20W - 19L
1,732 SR
Queue Stats
249W - 320L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kenn180
Heimdallr
8
0 / 8 / 2
6,312
631
4,721
10,269
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
10
1 / 4 / 0
6,674
667
2,717
8,796
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 0
6,807
681
7,271
7,886
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
2 / 0 / 12
7,811
781
6,985
11,716
11,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
13
8 / 1 / 8
8,464
846
7,516
4,826
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 1 / 6
7,859
786
10,106
6,684
2,759
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
16
16
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
2
0
12
8
L
Heimdallr
Kenn180
Heimdallr
0
8
2
0.13
L
Bakasura
1
4
0
0.25
W
Nox
8
1
8
12
W
6
1
6
9
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,709
Damage
24,607
26,951
Taken
23,226
9,407
Mitigated
16,579
1,053
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
6,985
725
1,199
4,637
11,716
11,518
0
2,480
8,866
0
14,608
L
Heimdallr
Kenn180
Heimdallr
4,721
2,786
0
110
10,269
3,364
0
3,359
6,574
0
9,627
L
Bakasura
2,717
1,595
0
322
8,796
3,311
0
2,148
6,398
0
5,752
W
Nox
7,516
408
0
254
4,826
2,302
200
2,477
2,294
19,683
0
W
10,106
4,483
143
548
6,684
2,759
192
2,869
3,765
0
31,399
L
7,271
926
0
621
7,886
2,732
0
1,444
6,350
32,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,793
Gold Earned
24,134
98
Minions Killed
91
2
Camps Cleared
7
499,057
Distance Traveled
627,492
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,811
781
10
1
0
281,210
1
L
Heimdallr
6,312
631
12
1
0
145,810
1
L
Bakasura
6,674
667
17
2
1
188,870
1
W
Nox
8,464
846
33
3
3
182,541
3
W
Skadi
7,859
786
48
5
4
163,741
0
L
Janus
6,807
681
69
7
1
164,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role