Player Matchup

Jormungandr
Jormungandr
Makkz
Jormungandr
Level 66
God Stats
0W - 2L
1,250 SR
Queue Stats
44W - 52L
1,415 Elo+
Party 1
Neith
Neith
Masturbini
Neith
Level 47
God Stats
23W - 33L
1,632 SR
Queue Stats
52W - 87L
1,277 Elo+
Party 1
Vulcan
Vulcan
Skoll_Pr3DaToRr
Vulcan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,358 Elo+
Solo
Team Averages
Level 60
1,461 SR
1,350 Elo+

VS

Team Averages
Level 37
1,574 SR
1,471 Elo+
Atlas
Atlas
craigen743
Atlas
Level 44
God Stats
14W - 10L
1,631 SR
Queue Stats
69W - 64L
1,488 Elo+
Party 2
Merlin
Merlin
dnxzie
Merlin
Level 17
God Stats
11W - 7L
1,561 SR
Queue Stats
51W - 45L
1,438 Elo+
Party 2
Lancelot
Lancelot
speed10demon
Lancelot
Level 50
God Stats
3W - 3L
1,531 SR
Queue Stats
75W - 76L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Makkz
Jormungandr
15
4 / 1 / 3
10,592
706
12,297
18,348
18,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
13
2 / 4 / 3
9,134
609
8,821
14,218
7,387
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
1 / 5 / 5
9,334
622
12,341
9,929
5,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
0 / 1 / 10
10,346
690
12,206
17,688
19,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
dnxzie
Merlin
15
4 / 0 / 3
10,111
674
11,729
6,869
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
speed10demon
Lancelot
15
6 / 6 / 4
10,796
720
10,722
16,091
7,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
7
Kills
10
10
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Makkz
Jormungandr
4
1
3
5.5
L
Neith
2
4
3
0.88
L
1
5
5
0.7
W
Atlas
0
1
10
5
W
Merlin
dnxzie
Merlin
4
0
3
5.5
W
Lancelot
speed10demon
Lancelot
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,459
Damage
34,657
42,495
Taken
40,648
31,041
Mitigated
30,459
9,833
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Makkz
Jormungandr
12,297
3,716
1,271
6,726
18,348
18,619
374
10,845
7,503
38,953
0
L
Neith
8,821
3,329
0
1,631
14,218
7,387
162
7,804
6,414
0
26,035
L
12,341
6,503
0
205
9,929
5,035
35
5,667
4,262
28,896
0
W
Atlas
12,206
4,548
0
5,276
17,688
19,833
37
11,438
6,250
36,441
0
W
Merlin
dnxzie
Merlin
11,729
110
0
0
6,869
3,066
1,275
5,429
1,440
33,096
0
W
Lancelot
speed10demon
Lancelot
10,722
1,505
0
4,367
16,091
7,560
42
8,325
7,766
0
45,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
31,253
144
Minions Killed
177
4
Camps Cleared
6
770,157
Distance Traveled
875,090
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,592
706
46
3
3
275,906
3
L
Neith
9,134
609
44
3
1
240,001
0
L
Vulcan
9,334
622
54
4
0
254,250
0
W
Atlas
10,346
690
49
3
0
295,298
0
W
Merlin
10,111
674
59
4
0
285,737
0
W
Lancelot
10,796
720
69
5
6
294,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role