Player Matchup

Sobek
Sobek
BiiRadQc
Sobek
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
130W - 145L
1,582 Elo+
Solo
Ne Zha
Ne Zha
Juanpancho4428
Ne Zha
Level 89
God Stats
2W - 1L
1,416 SR
Queue Stats
106W - 105L
1,521 Elo+
Solo
Ah Puch
Ah Puch
Lansky187
Ah Puch
Level 155
God Stats
6W - 4L
1,591 SR
Queue Stats
647W - 653L
1,535 Elo+
Solo
Danzaburou
Danzaburou
SquirtAndErnie
Danzaburou
Level 123
God Stats
4W - 0L
1,923 SR
Queue Stats
196W - 211L
1,485 Elo+
Party 1
Hera
Hera
UNDERYOCOVERS
Hera
Level 100
God Stats
4W - 2L
1,752 SR
Queue Stats
152W - 161L
1,471 Elo+
Party 1
Team Averages
Level 125
1,636 SR
1,519 Elo+

VS

Team Averages
Level 106
1,590 SR
1,512 Elo+
Ullr
Ullr
Grand1120
Ullr
Level 121
God Stats
0W - 1L
1,301 SR
Queue Stats
58W - 43L
1,622 Elo+
Solo
Tiamat
Tiamat
KeepZoinking
Tiamat
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,436 Elo+
Party 2
Gilgamesh
Gilgamesh
Nativekai
Gilgamesh
Level 85
God Stats
5W - 4L
1,610 SR
Queue Stats
273W - 299L
1,435 Elo+
Solo
Ah Puch
Ah Puch
SelloBee
Ah Puch
Level 117
God Stats
1W - 1L
1,833 SR
Queue Stats
71W - 65L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
SoulofSobek
Cthulhu
Level 126
God Stats
5W - 1L
1,704 SR
Queue Stats
67W - 63L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BiiRadQc
Sobek
18
2 / 4 / 12
11,645
728
7,615
28,287
44,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 4 / 9
11,514
720
18,464
15,763
9,442
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Lansky187
Ah Puch
18
9 / 2 / 12
11,773
736
25,234
14,999
9,116
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SquirtAndErnie
Danzaburou
19
3 / 5 / 14
12,092
756
17,204
18,451
10,794
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
5 / 3 / 14
11,841
740
15,043
10,974
6,862
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
8 / 6 / 4
11,951
747
15,250
17,931
9,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
11
2 / 5 / 2
8,098
506
2,246
7,468
3,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Nativekai
Gilgamesh
15
1 / 9 / 10
9,607
600
9,345
26,039
19,712
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
SelloBee
Ah Puch
20
4 / 2 / 12
12,071
754
22,242
15,871
9,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Cthulhu
SoulofSobek
Cthulhu
17
3 / 5 / 12
10,964
685
15,694
24,776
37,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
58
27
Kills
18
18
Deaths
27
61
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sobek
BiiRadQc
Sobek
2
4
12
2
L
Ullr
8
6
4
1.67
W
8
4
9
3.13
L
Tiamat
2
5
2
0.6
W
Ah Puch
Lansky187
Ah Puch
9
2
12
7.5
L
Gilgamesh
Nativekai
Gilgamesh
1
9
10
0.67
L
Ah Puch
SelloBee
Ah Puch
4
2
12
5
L
Cthulhu
SoulofSobek
Cthulhu
3
5
12
1.8
W
Danzaburou
SquirtAndErnie
Danzaburou
3
5
14
2
W
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,560
Damage
64,777
88,474
Taken
92,085
80,242
Mitigated
79,882
35,061
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BiiRadQc
Sobek
7,615
408
2,072
9,550
28,287
44,028
187
9,808
18,479
17,510
0
L
Ullr
15,250
6,095
631
3,642
17,931
9,347
2,879
9,764
8,167
0
28,617
W
18,464
1,713
2,190
2,746
15,763
9,442
2,230
7,377
8,386
0
33,592
L
Tiamat
2,246
194
0
659
7,468
3,932
0
5,467
2,001
3,929
0
W
Ah Puch
Lansky187
Ah Puch
25,234
677
2,666
5,490
14,999
9,116
329
7,154
7,845
36,177
0
L
Gilgamesh
Nativekai
Gilgamesh
9,345
1,179
990
3,778
26,039
19,712
0
12,616
13,423
0
16,443
L
Ah Puch
SelloBee
Ah Puch
22,242
695
2,386
5,257
15,871
9,074
64
8,133
7,738
64,420
0
L
Cthulhu
SoulofSobek
Cthulhu
15,694
427
3,496
3,974
24,776
37,817
0
11,912
12,864
24,713
0
W
Danzaburou
SquirtAndErnie
Danzaburou
17,204
5,932
1,751
4,932
18,451
10,794
4,105
10,113
8,338
0
43,569
W
15,043
5,014
2,685
979
10,974
6,862
1,247
5,730
5,244
37,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,865
Gold Earned
52,691
186
Minions Killed
178
0
Camps Cleared
0
1,561,344
Distance Traveled
1,201,845
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,645
728
18
1
0
311,663
0
L
Ullr
11,951
747
53
3
0
269,260
5
W
Ne Zha
11,514
720
34
2
0
296,871
0
L
Tiamat
8,098
506
4
0
0
109,631
0
W
Ah Puch
11,773
736
36
2
0
339,407
1
L
Gilgamesh
9,607
600
8
1
0
209,308
0
L
Ah Puch
12,071
754
94
6
0
308,720
0
L
Cthulhu
10,964
685
19
1
0
304,926
0
W
Danzaburou
12,092
756
42
3
0
300,266
0
W
Hera
11,841
740
56
4
0
313,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role