Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Evcenn
Cerberus
Level 149
God Stats
3W - 2L
1,617 SR
Queue Stats
145W - 124L
1,689 Elo+
Party 3
Artemis
Artemis
Hellvisage
Artemis
Level 17
God Stats
4W - 1L
1,724 SR
Queue Stats
17W - 4L
1,730 Elo+
Party 3
Team Averages
Level 129
1,568 SR
1,584 Elo+

VS

Team Averages
Level 62
1,373 SR
1,361 Elo+
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Horizondotagod
Loki
Level 17
God Stats
0W - 1L
1,195 SR
Queue Stats
0W - 2L
1,254 Elo+
Party 2
Olorun
Olorun
SEWEYYYYY
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Xibalba01
Gilgamesh
Level 28
God Stats
1W - 4L
1,405 SR
Queue Stats
8W - 15L
1,319 Elo+
Party 1
Cerberus
Cerberus
xXblackbull8Xx
Cerberus
Level 105
God Stats
0W - 1L
1,266 SR
Queue Stats
42W - 37L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 0 / 1
6,313
631
6,708
7,607
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
 
Scylla
9
1 / 1 / 0
5,524
552
2,198
3,401
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
9
2 / 0 / 3
5,498
550
3,141
4,089
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Evcenn
Cerberus
9
1 / 0 / 2
5,490
549
1,355
5,370
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Hellvisage
Artemis
10
3 / 0 / 1
5,535
554
4,162
3,985
1,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 0 / 0
5,189
519
1,839
5,167
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 0
4,228
423
689
6,799
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
SEWEYYYYY
Olorun
6
0 / 4 / 0
4,253
425
1,980
4,660
928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Xibalba01
Gilgamesh
6
0 / 3 / 0
4,261
426
2,016
8,134
3,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
8
0 / 0 / 0
4,571
457
1,850
4,136
1,750
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
10
Kills
0
1
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
1
3.5
W
Scylla
 
Scylla
1
1
0
1
W
Nemesis
 
Nemesis
2
0
3
3.5
L
Chang'e
 
Chang'e
0
0
0
0
W
Cerberus
Evcenn
Cerberus
1
0
2
2
W
Artemis
Hellvisage
Artemis
3
0
1
3.5
L
0
3
0
0
L
Olorun
SEWEYYYYY
Olorun
0
4
0
0
L
Gilgamesh
Xibalba01
Gilgamesh
0
3
0
0
L
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,564
Damage
8,374
24,452
Taken
28,896
13,003
Mitigated
9,837
11,005
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,708
2,724
0
4,245
7,607
5,203
0
0
7,326
0
39,469
W
Scylla
 
Scylla
2,198
736
0
500
3,401
1,136
0
1,480
1,921
45,319
0
W
Nemesis
 
Nemesis
3,141
1,442
0
2,454
4,089
1,616
0
250
3,839
0
32,802
L
Chang'e
 
Chang'e
1,839
37
127
2,252
5,167
1,796
0
2,463
2,704
33,814
0
W
Cerberus
Evcenn
Cerberus
1,355
34
0
2,562
5,370
3,458
0
2,312
3,058
19,655
0
W
Artemis
Hellvisage
Artemis
4,162
1,772
0
1,244
3,985
1,590
0
1,627
2,358
0
36,146
L
689
0
0
1,620
6,799
1,722
0
121
6,678
0
17,551
L
Olorun
SEWEYYYYY
Olorun
1,980
1,395
46
310
4,660
928
0
734
3,926
17,945
0
L
Gilgamesh
Xibalba01
Gilgamesh
2,016
743
0
2,032
8,134
3,641
0
0
8,134
0
16,862
L
Cerberus
1,850
22
0
1,643
4,136
1,750
0
235
3,901
23,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
22,502
342
Minions Killed
229
0
Camps Cleared
0
1,010,134
Distance Traveled
884,121
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,313
631
85
9
0
197,205
3
W
Scylla
5,524
552
86
9
0
179,287
3
W
Nemesis
5,498
550
68
7
0
240,698
2
L
Chang'e
5,189
519
60
6
0
193,990
5
W
Cerberus
5,490
549
23
2
0
206,583
4
W
Artemis
5,535
554
80
8
0
186,361
1
L
Loki
4,228
423
37
4
0
191,167
0
L
Olorun
4,253
425
37
4
0
155,614
0
L
Gilgamesh
4,261
426
31
3
0
148,082
1
L
Cerberus
4,571
457
64
6
0
195,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role