Player Matchup

Raijin
Raijin
CrazZyxBoDe
Raijin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 55L
1,492 Elo+
Party 2
Tyr
Tyr
Holly_Molly_at
Tyr
Level 124
God Stats
1W - 6L
1,100 SR
Queue Stats
52W - 51L
1,494 Elo+
Party 2
King Arthur
King Arthur
Oberhauptmann
King Arthur
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 22L
1,690 Elo+
Party 2
Izanami
Izanami
SteVOo47o0
Izanami
Level 11
God Stats
1W - 0L
1,714 SR
Queue Stats
2W - 3L
1,423 Elo+
Party 3
Poseidon
Poseidon
jones4747
Poseidon
Level 44
God Stats
2W - 0L
1,746 SR
Queue Stats
2W - 3L
1,423 Elo+
Party 3
Team Averages
Level 64
1,512 SR
1,505 Elo+

VS

Team Averages
Level 76
1,679 SR
1,548 Elo+
Neith
Neith
 
Neith
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
IchUntenDuOben0
Hun Batz
Level 104
God Stats
5W - 7L
1,901 SR
Queue Stats
126W - 113L
1,570 Elo+
Party 1
Olorun
Olorun
Jakeybbe123
Olorun
Level 109
God Stats
11W - 8L
1,640 SR
Queue Stats
243W - 257L
1,430 Elo+
Solo
Yu Huang
Yu Huang
Mahaskylo
Yu Huang
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 69L
1,641 Elo+
Party 1
Ares
Ares
Thorocin
Ares
Level 121
God Stats
5W - 4L
1,853 SR
Queue Stats
152W - 136L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
6 / 5 / 4
9,172
510
10,919
13,280
5,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
10 / 4 / 8
9,639
536
11,975
20,287
13,505
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Oberhauptmann
King Arthur
14
3 / 5 / 5
8,739
486
12,533
21,142
10,970
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
SteVOo47o0
Izanami
15
2 / 4 / 1
9,310
517
5,378
13,031
5,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
jones4747
Poseidon
15
4 / 2 / 2
8,839
491
5,372
9,781
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 6 / 6
8,214
456
5,358
12,418
6,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
14
8 / 6 / 2
9,608
534
9,777
14,885
6,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
16
5 / 4 / 0
10,258
570
11,531
12,124
5,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yu Huang
Mahaskylo
Yu Huang
11
0 / 6 / 6
7,593
422
8,654
12,353
5,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
5 / 3 / 7
8,970
498
15,640
16,853
19,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
25
Kills
20
20
Deaths
25
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
6
6
0.83
W
Raijin
6
5
4
1.6
W
10
4
8
3.5
L
Hun Batz
8
6
2
1.5
L
Olorun
5
4
0
1.25
L
Yu Huang
Mahaskylo
Yu Huang
0
6
6
0.5
W
King Arthur
Oberhauptmann
King Arthur
3
5
5
1.1
W
Izanami
SteVOo47o0
Izanami
2
4
1
0.63
L
Ares
5
3
7
2.83
W
Poseidon
jones4747
Poseidon
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,177
Damage
50,960
77,521
Taken
68,633
38,754
Mitigated
42,746
13,040
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,358
1,815
0
2,335
12,418
6,090
156
1,355
11,063
0
34,291
W
Raijin
10,919
1,292
0
1,050
13,280
5,229
431
6,910
5,894
55,027
0
W
11,975
1,411
350
3,243
20,287
13,505
164
9,510
10,495
0
28,907
L
Hun Batz
9,777
1,586
0
4,231
14,885
6,780
0
2,307
12,578
0
58,556
L
Olorun
11,531
6,616
95
3,280
12,124
5,635
1,424
2,204
9,920
80,650
0
L
Yu Huang
Mahaskylo
Yu Huang
8,654
381
0
752
12,353
5,048
0
7,369
4,984
34,114
0
W
King Arthur
Oberhauptmann
King Arthur
12,533
3,244
291
4,801
21,142
10,970
29
7,772
13,267
0
60,806
W
Izanami
SteVOo47o0
Izanami
5,378
3,491
0
2,805
13,031
5,664
4,087
7,876
5,155
0
59,374
L
Ares
15,640
641
256
3,160
16,853
19,193
0
3,056
13,797
33,031
0
W
Poseidon
jones4747
Poseidon
5,372
529
0
500
9,781
3,386
68
2,820
6,885
72,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,699
Gold Earned
44,643
435
Minions Killed
373
0
Camps Cleared
0
1,706,272
Distance Traveled
1,611,345
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,214
456
66
4
0
303,631
2
W
Raijin
9,172
510
93
5
0
284,050
0
W
Tyr
9,639
536
30
2
0
392,573
2
L
Hun Batz
9,608
534
84
5
0
348,853
0
L
Olorun
10,258
570
136
8
0
281,894
1
L
Yu Huang
7,593
422
59
3
0
337,725
0
W
King Arthur
8,739
486
84
5
0
340,811
4
W
Izanami
9,310
517
120
7
0
324,013
0
L
Ares
8,970
498
28
2
0
339,242
4
W
Poseidon
8,839
491
108
6
0
364,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role