Player Matchup

Bellona
Bellona
APOCALAS753
Bellona
Level 68
God Stats
13W - 11L
1,475 SR
Queue Stats
169W - 156L
1,476 Elo+
Solo
Lancelot
Lancelot
Apr0pos
Lancelot
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
707W - 715L
1,445 Elo+
Solo
Nu Wa
Nu Wa
FatalShadow12
Nu Wa
Level 88
God Stats
2W - 1L
1,746 SR
Queue Stats
135W - 120L
1,447 Elo+
Party 2
Xing Tian
Xing Tian
UtopianBear1105
Xing Tian
Level 67
God Stats
5W - 15L
1,325 SR
Queue Stats
94W - 102L
1,449 Elo+
Party 2
Apollo
Apollo
wanabemyfrend
Apollo
Level 88
God Stats
237W - 267L
1,488 SR
Queue Stats
358W - 373L
1,446 Elo+
Solo
Team Averages
Level 92
1,507 SR
1,453 Elo+

VS

Team Averages
Level 105
1,499 SR
1,436 Elo+
Raijin
Raijin
 
Raijin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
JohnWick358838
Neith
Level 67
God Stats
9W - 8L
1,493 SR
Queue Stats
382W - 415L
1,401 Elo+
Solo
Nemesis
Nemesis
MRLegoshi15
Nemesis
Level 80
God Stats
5W - 8L
1,535 SR
Queue Stats
495W - 549L
1,483 Elo+
Solo
Thoth
Thoth
OAJ227
Thoth
Level 99
God Stats
3W - 3L
1,476 SR
Queue Stats
166W - 191L
1,407 Elo+
Party 1
Loki
Loki
Pancake_box
Loki
Level 155
God Stats
10W - 8L
1,492 SR
Queue Stats
383W - 401L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
APOCALAS753
Bellona
15
2 / 4 / 2
9,734
512
9,991
18,302
15,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
Apr0pos
Lancelot
14
2 / 6 / 2
9,327
491
7,349
14,972
7,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 0
9,004
474
11,078
10,964
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
UtopianBear1105
Xing Tian
12
1 / 3 / 1
8,376
441
4,002
15,275
16,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 7 / 1
7,491
394
1,246
14,088
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 0 / 8
9,174
483
7,360
10,841
4,926
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 1 / 5
9,991
526
13,489
9,078
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Nemesis
MRLegoshi15
Nemesis
17
8 / 1 / 6
10,321
543
10,824
12,436
5,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
OAJ227
Thoth
14
2 / 3 / 8
8,502
447
5,802
9,833
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 3 / 4
9,186
483
7,747
10,946
4,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
8
Kills
24
24
Deaths
8
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
0
8
6
L
Bellona
APOCALAS753
Bellona
2
4
2
0.75
L
Lancelot
Apr0pos
Lancelot
2
6
2
0.5
L
2
4
0
0.5
W
9
1
5
11.5
W
Nemesis
MRLegoshi15
Nemesis
8
1
6
11
W
Thoth
OAJ227
Thoth
2
3
8
2
W
3
3
4
1.67
L
Xing Tian
UtopianBear1105
Xing Tian
1
3
1
0.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,666
Damage
45,222
73,601
Taken
53,134
47,294
Mitigated
22,782
14,208
Healing
10,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,360
1,367
81
3,166
10,841
4,926
1,039
2,806
7,828
60,015
0
L
Bellona
APOCALAS753
Bellona
9,991
4,650
0
5,045
18,302
15,142
0
1,514
16,788
0
76,072
L
Lancelot
Apr0pos
Lancelot
7,349
1,792
0
3,734
14,972
7,238
1,977
2,397
12,575
0
71,640
L
11,078
2,854
0
1,437
10,964
3,753
47
894
10,070
59,646
0
W
13,489
6,787
0
3,362
9,078
4,250
830
4,516
4,346
0
80,659
W
Nemesis
MRLegoshi15
Nemesis
10,824
5,567
0
1,389
12,436
5,635
21
1,774
10,377
0
89,445
W
Thoth
OAJ227
Thoth
5,802
469
0
1,749
9,833
3,341
843
3,602
6,070
46,777
0
W
7,747
1,688
0
884
10,946
4,630
266
1,328
9,433
0
55,913
L
Xing Tian
UtopianBear1105
Xing Tian
4,002
774
34
1,670
15,275
16,522
545
6,112
9,163
35,248
0
L
1,246
565
0
2,288
14,088
4,639
598
2,245
11,843
0
33,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,932
Gold Earned
47,174
450
Minions Killed
512
0
Camps Cleared
0
1,560,915
Distance Traveled
1,811,246
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,174
483
87
5
0
318,896
4
L
Bellona
9,734
512
142
7
0
326,451
3
L
Lancelot
9,327
491
111
6
0
361,272
0
L
Nu Wa
9,004
474
101
5
0
329,594
7
W
Neith
9,991
526
118
6
0
339,798
2
W
Nemesis
10,321
543
131
7
0
432,262
1
W
Thoth
8,502
447
85
4
0
347,328
4
W
Loki
9,186
483
91
5
0
372,962
0
L
Xing Tian
8,376
441
37
2
0
329,351
1
L
Apollo
7,491
394
59
3
0
214,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role