Player Matchup

Serqet
Serqet
 
Serqet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Bart2705
Medusa
Level 39
God Stats
56W - 47L
1,489 SR
Queue Stats
230W - 237L
1,348 Elo+
Party 2
Atlas
Atlas
SainTTinaL
Atlas
Level 83
God Stats
9W - 10L
1,418 SR
Queue Stats
478W - 512L
1,396 Elo+
Party 2
Discordia
Discordia
Tipsybear
Discordia
Level 89
God Stats
21W - 28L
1,503 SR
Queue Stats
219W - 213L
1,544 Elo+
Solo
Susano
Susano
WET-Nefarious
Susano
Level 66
God Stats
2W - 4L
1,192 SR
Queue Stats
217W - 259L
1,337 Elo+
Party 3
Team Averages
Level 69
1,420 SR
1,425 Elo+

VS

Team Averages
Level 65
1,410 SR
1,427 Elo+
Nu Wa
Nu Wa
BloodySunder
Nu Wa
Level 61
God Stats
1W - 3L
1,204 SR
Queue Stats
87W - 101L
1,374 Elo+
Solo
Horus
Horus
Nexus3112
Horus
Level 83
God Stats
4W - 0L
1,289 SR
Queue Stats
45W - 45L
1,392 Elo+
Party 4
Pele
Pele
SkillTrix304
Pele
Level 65
God Stats
6W - 7L
1,250 SR
Queue Stats
162W - 200L
1,364 Elo+
Party 1
Poseidon
Poseidon
Spirit_Shadow_V8
Poseidon
Level 48
God Stats
6W - 1L
1,778 SR
Queue Stats
97W - 117L
1,395 Elo+
Party 1
Charybdis
Charybdis
SuperXypher
Charybdis
Level 69
God Stats
2W - 2L
1,528 SR
Queue Stats
11W - 3L
1,611 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 4 / 1
5,865
489
3,692
10,365
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Bart2705
Medusa
10
3 / 1 / 0
6,359
530
6,544
6,513
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
9
0 / 3 / 3
5,335
445
3,434
11,045
5,294
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Tipsybear
Discordia
11
0 / 2 / 0
6,009
501
2,349
5,210
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 2
5,954
496
8,322
11,721
4,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,773
564
4,514
3,241
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Nexus3112
Horus
10
2 / 2 / 3
6,254
521
5,627
8,688
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
7 / 0 / 1
7,146
596
7,966
9,320
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
3 / 4 / 4
6,824
569
7,710
9,768
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
SuperXypher
Charybdis
10
1 / 1 / 3
5,632
469
3,872
4,668
1,462
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
7
Kills
15
15
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
4
1
0.63
L
Medusa
Bart2705
Medusa
3
1
0
3
W
2
0
2
3
W
Horus
Nexus3112
Horus
2
2
3
1.75
L
Atlas
0
3
3
0.5
W
7
0
1
7.5
W
3
4
4
1.25
W
Charybdis
SuperXypher
Charybdis
1
1
3
2.5
L
Discordia
Tipsybear
Discordia
0
2
0
0
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,341
Damage
29,689
44,854
Taken
35,685
18,225
Mitigated
13,951
12,477
Healing
13,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,692
1,201
0
3,242
10,365
4,271
0
2,887
7,478
0
27,043
L
Medusa
Bart2705
Medusa
6,544
3,144
0
3,081
6,513
2,131
998
729
5,784
0
45,977
W
4,514
1,424
0
500
3,241
1,366
1,309
1,976
1,265
43,916
0
W
Horus
Nexus3112
Horus
5,627
3,076
944
3,791
8,688
5,121
90
1,787
6,727
0
19,497
L
Atlas
3,434
1,568
0
2,145
11,045
5,294
190
691
10,354
19,598
0
W
7,966
2,885
0
3,133
9,320
3,362
246
719
8,379
0
37,316
W
7,710
1,970
0
3,963
9,768
2,640
112
0
9,460
36,639
0
W
Charybdis
SuperXypher
Charybdis
3,872
1,967
0
1,190
4,668
1,462
751
1,301
3,367
0
26,668
L
Discordia
Tipsybear
Discordia
2,349
217
0
1,095
5,210
1,803
0
1,838
3,372
48,088
0
L
8,322
1,935
0
2,914
11,721
4,726
0
6,079
5,642
0
26,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,522
Gold Earned
32,629
276
Minions Killed
274
0
Camps Cleared
0
1,090,487
Distance Traveled
1,141,473
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,865
489
57
5
0
246,856
0
L
Medusa
6,359
530
72
6
0
210,952
4
W
Nu Wa
6,773
564
66
6
0
211,932
3
W
Horus
6,254
521
23
2
0
235,078
1
L
Atlas
5,335
445
32
3
0
187,528
6
W
Pele
7,146
596
72
6
0
278,504
0
W
Poseidon
6,824
569
60
5
0
220,155
0
W
Charybdis
5,632
469
53
4
0
195,804
2
L
Discordia
6,009
501
79
7
0
213,274
2
L
Susano
5,954
496
36
3
0
231,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role