Player Matchup

Mulan
Mulan
Goblinslayer902
Mulan
Level 29
God Stats
9W - 8L
1,553 SR
Queue Stats
144W - 126L
1,576 Elo+
Party 1
Ullr
Ullr
SimpleJd1
Ullr
Level 33
God Stats
2W - 4L
1,500 SR
Queue Stats
116W - 90L
1,357 Elo+
Solo
Cthulhu
Cthulhu
SpaceCowboy6739
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,645 Elo+
Solo
Loki
Loki
badawarrior
Loki
Level 81
God Stats
10W - 13L
1,501 SR
Queue Stats
123W - 89L
1,552 Elo+
Party 1
Nox
Nox
xxxgearsgod
Nox
Level 128
God Stats
2W - 2L
1,516 SR
Queue Stats
119W - 85L
1,582 Elo+
Party 1
Team Averages
Level 64
1,514 SR
1,542 Elo+

VS

Team Averages
Level 64
1,418 SR
1,459 Elo+
King Arthur
King Arthur
EL TORO LOCO00
King Arthur
Level 101
God Stats
17W - 13L
1,289 SR
Queue Stats
95W - 87L
1,388 Elo+
Party 3
Sobek
Sobek
LeDukeKaboom
Sobek
Level 46
God Stats
4W - 3L
1,516 SR
Queue Stats
70W - 90L
1,373 Elo+
Solo
Lancelot
Lancelot
Smurforsmite
Lancelot
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,696 Elo+
Party 2
Artio
Artio
Soloorfeed7300
Artio
Level 31
God Stats
0W - 1L
1,288 SR
Queue Stats
8W - 4L
1,696 Elo+
Party 2
Janus
Janus
desmer160302
Janus
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 73L
1,141 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
10,468
582
14,855
13,414
11,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
15
3 / 1 / 4
8,925
496
12,082
11,869
4,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 2 / 6
8,678
482
12,481
12,211
11,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 2 / 7
8,769
487
7,613
10,913
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
10 / 1 / 3
10,732
596
11,412
8,653
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EL TORO LOCO00
King Arthur
15
1 / 4 / 0
8,882
493
5,881
15,162
17,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 3 / 2
7,313
406
4,215
21,111
19,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
Smurforsmite
Lancelot
14
5 / 4 / 1
8,634
480
10,851
13,785
6,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 3 / 3
7,336
408
9,735
16,354
8,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 7 / 1
7,613
423
3,776
13,927
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
21
Kills
7
7
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EL TORO LOCO00
King Arthur
1
4
0
0.25
W
4
1
1
4.5
L
0
3
2
0.33
W
Ullr
3
1
4
5
L
Lancelot
Smurforsmite
Lancelot
5
4
1
1.38
L
1
3
3
0.83
W
2
2
6
2.5
W
2
2
7
2.75
L
0
7
1
0.07
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,443
Damage
34,458
57,060
Taken
80,339
35,722
Mitigated
55,898
22,261
Healing
25,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EL TORO LOCO00
King Arthur
5,881
569
0
1,500
15,162
17,260
0
0
15,162
0
66,991
W
14,855
2,534
0
8,054
13,414
11,326
0
84
13,330
0
91,689
L
4,215
927
2,074
8,115
21,111
19,180
0
5,554
15,557
23,460
0
W
Ullr
12,082
6,777
0
4,106
11,869
4,850
506
5,698
6,141
0
77,421
L
Lancelot
Smurforsmite
Lancelot
10,851
2,797
0
4,220
13,785
6,071
0
4,477
9,308
0
73,764
L
9,735
895
1,387
6,136
16,354
8,321
0
5,158
11,196
44,711
0
W
12,481
1,955
972
2,569
12,211
11,530
292
6,369
5,820
38,232
0
W
7,613
2,543
0
3,876
10,913
4,065
0
2,368
8,477
0
67,404
L
3,776
192
0
2,000
13,927
5,066
0
8,704
5,223
55,234
0
W
11,412
908
0
2,684
8,653
3,951
408
2,954
5,566
79,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,572
Gold Earned
39,778
579
Minions Killed
399
0
Camps Cleared
0
1,702,589
Distance Traveled
1,744,481
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,882
493
127
7
0
326,918
0
W
Mulan
10,468
582
177
10
0
318,413
5
L
Sobek
7,313
406
29
2
0
341,754
0
W
Ullr
8,925
496
123
7
0
317,570
3
L
Lancelot
8,634
480
99
6
0
411,469
6
L
Artio
7,336
408
50
3
0
346,787
8
W
Cthulhu
8,678
482
44
2
0
338,862
2
W
Loki
8,769
487
98
5
0
382,710
0
L
Janus
7,613
423
94
5
0
317,553
0
W
Nox
10,732
596
137
8
0
345,034
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role