Player Matchup

Lancelot
Lancelot
Jaacc
Lancelot
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 70L
1,502 Elo+
Party 2
Geb
Geb
Pompoushydra
Geb
Level 89
God Stats
10W - 5L
1,639 SR
Queue Stats
40W - 31L
1,515 Elo+
Party 2
Discordia
Discordia
TheBlindIdiot
Discordia
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 45L
1,531 Elo+
Party 2
Team Averages
Level 118
1,546 SR
1,516 Elo+

VS

Team Averages
Level 90
1,381 SR
1,357 Elo+
Baron Samedi
Baron Samedi
MACEDONIEN
Baron Samedi
Level 80
God Stats
21W - 30L
1,160 SR
Queue Stats
90W - 161L
1,219 Elo+
Solo
Lancelot
Lancelot
Rocklord
Lancelot
Level 105
God Stats
4W - 7L
1,500 SR
Queue Stats
102W - 197L
1,430 Elo+
Party 1
Mulan
Mulan
Venga
Mulan
Level 84
God Stats
30W - 30L
1,484 SR
Queue Stats
103W - 199L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Jaacc
Lancelot
19
11 / 5 / 7
14,520
764
24,209
19,247
14,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
2 / 2 / 15
14,343
755
6,846
20,900
29,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
TheBlindIdiot
Discordia
20
5 / 4 / 11
14,534
765
22,011
11,986
6,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MACEDONIEN
Baron Samedi
17
1 / 8 / 9
12,016
632
13,809
19,909
10,511
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Rocklord
Lancelot
20
9 / 4 / 2
14,432
760
15,783
20,321
9,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mulan
Venga
Mulan
17
1 / 6 / 8
11,941
628
11,152
22,472
22,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
18
Kills
11
11
Deaths
18
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Jaacc
Lancelot
11
5
7
2.9
L
Baron Samedi
MACEDONIEN
Baron Samedi
1
8
9
0.69
W
2
2
15
4.75
L
Lancelot
Rocklord
Lancelot
9
4
2
2.5
W
Discordia
TheBlindIdiot
Discordia
5
4
11
2.63
L
Mulan
Venga
Mulan
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,066
Damage
40,744
52,133
Taken
62,702
49,850
Mitigated
42,453
7,222
Healing
7,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Jaacc
Lancelot
24,209
3,420
0
2,669
19,247
14,320
1,419
4,388
14,459
0
57,309
L
Baron Samedi
MACEDONIEN
Baron Samedi
13,809
1,246
989
2,687
19,909
10,511
68
8,455
11,062
53,891
0
W
6,846
657
0
3,783
20,900
29,498
453
5,939
14,576
17,469
0
L
Lancelot
Rocklord
Lancelot
15,783
2,577
0
977
20,321
9,172
417
10,735
9,272
0
57,776
W
Discordia
TheBlindIdiot
Discordia
22,011
1,616
0
770
11,986
6,032
1,281
4,048
7,833
92,209
0
L
Mulan
Venga
Mulan
11,152
1,163
0
2,733
22,472
22,770
208
10,215
11,999
0
30,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
38,389
210
Minions Killed
201
8
Camps Cleared
9
1,017,187
Distance Traveled
1,036,955
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,520
764
59
3
1
348,374
1
L
Baron Samedi
12,016
632
74
4
2
274,576
0
W
Geb
14,343
755
12
1
1
326,662
9
L
Lancelot
14,432
760
97
5
5
414,782
0
W
Discordia
14,534
765
139
7
6
342,151
2
L
Mulan
11,941
628
30
2
2
347,597
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role