Player Matchup

Ra
Ra
Marcelo7291
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hercules
Hercules
TrenchMedic
Hercules
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,666 Elo+
Party 2
Zhong Kui
Zhong Kui
jose ant 200
Zhong Kui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,666 Elo+
Party 2
Team Averages
Level 70
1,500 SR
1,611 Elo+

VS

Team Averages
Level 108
1,398 SR
1,477 Elo+
Medusa
Medusa
KingMavin
Medusa
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,491 Elo+
Party 1
Lancelot
Lancelot
LeviTheGoat_
Lancelot
Level 140
God Stats
2W - 1L
1,152 SR
Queue Stats
60W - 42L
1,552 Elo+
Party 1
Atlas
Atlas
Veasna_aI
Atlas
Level 66
God Stats
5W - 6L
1,543 SR
Queue Stats
126W - 117L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 6
8,748
625
7,464
10,518
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
TrenchMedic
Hercules
14
3 / 2 / 4
9,238
660
6,870
18,143
20,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
jose ant 200
Zhong Kui
14
6 / 4 / 2
9,992
714
10,346
13,178
10,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KingMavin
Medusa
15
3 / 3 / 9
9,973
712
12,168
9,041
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
LeviTheGoat_
Lancelot
15
4 / 2 / 8
10,430
745
8,832
9,717
11,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
Veasna_aI
Atlas
16
5 / 4 / 6
10,288
735
14,495
11,803
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
9
Kills
12
12
Deaths
9
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
KingMavin
Medusa
3
3
9
2.5
W
Lancelot
LeviTheGoat_
Lancelot
4
2
8
4
L
0
6
6
0.5
L
Hercules
TrenchMedic
Hercules
3
2
4
2.5
W
Atlas
Veasna_aI
Atlas
5
4
6
2
L
Zhong Kui
jose ant 200
Zhong Kui
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,680
Damage
35,495
41,839
Taken
30,561
35,856
Mitigated
21,408
12,928
Healing
2,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
KingMavin
Medusa
12,168
4,767
0
590
9,041
4,193
296
5,901
3,079
0
29,602
W
Lancelot
LeviTheGoat_
Lancelot
8,832
2,597
0
1,291
9,717
11,103
856
4,633
4,768
0
31,997
L
7,464
701
3,727
2,281
10,518
5,164
0
3,257
7,261
34,287
0
L
Hercules
TrenchMedic
Hercules
6,870
1,174
605
4,599
18,143
20,067
62
7,026
11,117
0
20,641
W
Atlas
Veasna_aI
Atlas
14,495
4,274
0
962
11,803
6,112
0
7,815
3,855
42,497
0
L
Zhong Kui
jose ant 200
Zhong Kui
10,346
465
0
1,716
13,178
10,625
0
4,541
8,637
28,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,978
Gold Earned
30,691
145
Minions Killed
158
5
Camps Cleared
5
701,062
Distance Traveled
744,000
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,973
712
49
4
0
254,588
6
W
Lancelot
10,430
745
50
4
5
250,640
1
L
Ra
8,748
625
53
4
1
221,256
2
L
Hercules
9,238
660
41
3
1
276,542
3
W
Atlas
10,288
735
59
4
0
238,772
1
L
Zhong Kui
9,992
714
51
4
3
203,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role