Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AsphyxiatedChild
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 1L
1,863 Elo+
Party 1
Atlas
Atlas
Callous-MIND
Atlas
Level 146
God Stats
3W - 1L
1,746 SR
Queue Stats
103W - 55L
1,646 Elo+
Party 1
Mercury
Mercury
Muff_Smasha
Mercury
Level 32
God Stats
8W - 5L
1,652 SR
Queue Stats
117W - 39L
1,701 Elo+
Party 1
Artemis
Artemis
imPetuosoo---
Artemis
Level 151
God Stats
3W - 0L
1,548 SR
Queue Stats
133W - 123L
1,504 Elo+
Solo
Team Averages
Level 103
1,589 SR
1,643 Elo+

VS

Team Averages
Level 49
1,517 SR
1,445 Elo+
Scylla
Scylla
 
Scylla
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Okami-Sekiro
Neith
Level 83
God Stats
22W - 15L
1,584 SR
Queue Stats
273W - 256L
1,453 Elo+
Party 2
Kuzenbo
Kuzenbo
Sakai8803
Kuzenbo
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 64L
1,419 Elo+
Party 3
Lancelot
Lancelot
Sekijuo
Lancelot
Level 68
God Stats
3W - 5L
1,500 SR
Queue Stats
246W - 237L
1,457 Elo+
Party 2
Jormungandr
Jormungandr
ZeMarsu6
Jormungandr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 33L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 2
6,550
595
2,775
4,443
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 1 / 2
6,849
623
4,859
4,186
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

9
1 / 1 / 5
5,986
544
4,544
8,628
6,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Muff_Smasha
Mercury
10
6 / 1 / 1
6,445
586
3,271
8,434
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
9
0 / 1 / 3
5,712
519
4,468
5,904
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 1 / 2
5,112
465
1,707
3,785
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 2
5,262
478
3,555
6,310
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Sakai8803
Kuzenbo
9
2 / 0 / 1
6,152
559
3,329
6,474
5,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
Sekijuo
Lancelot
6
0 / 4 / 1
4,430
403
2,396
7,501
3,036
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
ZeMarsu6
Jormungandr
10
1 / 3 / 1
6,240
567
3,632
6,165
4,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
11
Kills
4
4
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
2
2
L
Scylla
 
Scylla
1
1
2
2
W
3
1
2
4
W
1
1
5
3.5
W
Mercury
Muff_Smasha
Mercury
6
1
1
6.5
L
0
3
2
0.33
L
Kuzenbo
Sakai8803
Kuzenbo
2
0
1
2.5
L
Lancelot
Sekijuo
Lancelot
0
4
1
0.13
L
Jormungandr
ZeMarsu6
Jormungandr
1
3
1
0.5
W
Artemis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,917
Damage
14,619
31,595
Taken
30,235
15,107
Mitigated
16,836
12,612
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,775
263
0
835
4,443
1,675
637
1,420
3,023
53,033
0
L
Scylla
 
Scylla
1,707
235
0
885
3,785
1,388
0
1,976
1,809
26,491
0
W
4,859
1,518
0
1,524
4,186
2,000
0
1,759
2,427
0
45,009
W
4,544
1,788
1,329
2,881
8,628
6,479
251
2,167
6,461
17,843
0
W
Mercury
Muff_Smasha
Mercury
3,271
1,122
0
4,236
8,434
2,956
0
2,100
6,334
0
39,447
L
3,555
1,492
0
2,498
6,310
2,573
0
886
5,424
0
36,788
L
Kuzenbo
Sakai8803
Kuzenbo
3,329
1,982
0
2,800
6,474
5,339
0
2,319
4,155
23,436
0
L
Lancelot
Sekijuo
Lancelot
2,396
375
0
454
7,501
3,036
0
1,453
6,048
0
19,433
L
Jormungandr
ZeMarsu6
Jormungandr
3,632
1,341
0
520
6,165
4,500
0
685
5,480
39,868
0
W
Artemis
4,468
2,681
0
1,807
5,904
1,997
141
1,222
4,682
0
31,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
27,196
357
Minions Killed
274
0
Camps Cleared
0
1,054,368
Distance Traveled
1,042,606
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,550
595
105
10
0
194,152
2
L
Scylla
5,112
465
46
4
0
198,772
6
W
Neith
6,849
623
85
8
0
188,618
3
W
Atlas
5,986
544
19
2
0
213,412
2
W
Mercury
6,445
586
80
7
0
267,552
3
L
Neith
5,262
478
69
6
0
192,970
1
L
Kuzenbo
6,152
559
32
3
0
224,966
3
L
Lancelot
4,430
403
46
4
0
226,711
2
L
Jormungandr
6,240
567
81
7
0
199,187
1
W
Artemis
5,712
519
68
6
0
190,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role