Player Matchup

Atlas
Atlas
 
Atlas
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
BallSphaghetti
Hel
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 58L
1,574 Elo+
Party 2
Lancelot
Lancelot
ChaosEnforcer15
Lancelot
Level 141
God Stats
3W - 2L
1,793 SR
Queue Stats
126W - 121L
1,508 Elo+
Party 2
Rama
Rama
TheFourthEich
Rama
Level 144
God Stats
10W - 6L
1,785 SR
Queue Stats
127W - 106L
1,565 Elo+
Party 2
Eset
Eset
luistaco
Eset
Level 148
God Stats
6W - 2L
1,540 SR
Queue Stats
61W - 83L
1,360 Elo+
Solo
Team Averages
Level 123
1,624 SR
1,501 Elo+

VS

Team Averages
Level 85
1,636 SR
1,636 Elo+
Yemoja
Yemoja
Chanman2424
Yemoja
Level 154
God Stats
6W - 1L
1,603 SR
Queue Stats
382W - 259L
1,660 Elo+
Party 1
Zhong Kui
Zhong Kui
PunmasterG
Zhong Kui
Level 20
God Stats
8W - 4L
1,616 SR
Queue Stats
12W - 6L
1,617 Elo+
Party 1
Neith
Neith
VerfIex
Neith
Level 16
God Stats
3W - 1L
1,615 SR
Queue Stats
33W - 19L
1,595 Elo+
Solo
Odin
Odin
averagemay
Odin
Level 138
God Stats
14W - 5L
1,820 SR
Queue Stats
356W - 300L
1,678 Elo+
Party 1
Lancelot
Lancelot
sindellover1317
Lancelot
Level 97
God Stats
2W - 2L
1,527 SR
Queue Stats
274W - 261L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
1 / 5 / 7
9,979
713
9,347
21,077
27,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 6
9,663
690
8,650
13,893
11,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
16
2 / 6 / 3
9,693
692
16,566
20,078
11,440
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 4 / 3
9,850
704
11,828
16,925
10,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
17
4 / 5 / 4
10,197
728
12,121
14,565
7,686
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
2 / 0 / 14
10,306
736
8,291
14,918
17,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
PunmasterG
Zhong Kui
17
4 / 5 / 8
10,221
730
19,691
18,378
13,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
VerfIex
Neith
18
6 / 3 / 9
10,795
771
19,721
14,548
8,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

18
4 / 1 / 11
10,396
743
10,828
14,815
19,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lancelot
19
8 / 4 / 5
11,670
834
16,908
20,195
11,582
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
71
13
Kills
24
24
Deaths
13
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
7
0.9
L
2
4
6
1.25
W
Yemoja
2
0
14
9
L
Lancelot
2
6
3
0.58
W
Zhong Kui
PunmasterG
Zhong Kui
4
5
8
1.6
L
4
4
3
1.38
W
Neith
VerfIex
Neith
6
3
9
3.5
W
4
1
11
9.5
L
Eset
4
5
4
1.2
W
Lancelot
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,512
Damage
75,439
86,538
Taken
82,854
68,938
Mitigated
69,891
16,838
Healing
17,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
9,347
3,834
0
1,210
21,077
27,648
152
6,072
15,005
19,504
0
L
8,650
1,212
5,575
4,125
13,893
11,652
554
4,856
9,037
19,616
0
W
Yemoja
8,291
1,556
4,524
944
14,918
17,305
257
3,207
11,711
29,614
0
L
Lancelot
16,566
3,959
0
2,464
20,078
11,440
747
6,766
13,312
0
37,998
W
Zhong Kui
PunmasterG
Zhong Kui
19,691
2,028
0
5,371
18,378
13,345
1,360
8,262
10,116
32,996
0
L
11,828
8,727
0
588
16,925
10,512
76
6,288
10,637
0
36,685
W
Neith
VerfIex
Neith
19,721
11,263
0
1,842
14,548
8,443
3,520
6,681
7,867
0
52,112
W
10,828
1,010
0
607
14,815
19,216
0
6,047
8,768
0
35,011
L
Eset
12,121
780
550
2,326
14,565
7,686
399
4,000
10,565
37,508
0
W
Lancelot
16,908
2,283
180
4,304
20,195
11,582
0
5,921
14,274
0
46,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,382
Gold Earned
53,388
217
Minions Killed
250
0
Camps Cleared
0
1,318,604
Distance Traveled
1,399,507
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,979
713
15
1
0
268,993
0
L
Hel
9,663
690
30
2
0
251,703
0
W
Yemoja
10,306
736
37
3
0
269,862
5
L
Lancelot
9,693
692
52
4
0
270,197
0
W
Zhong Kui
10,221
730
31
2
0
276,001
0
L
Rama
9,850
704
59
4
0
259,192
2
W
Neith
10,795
771
63
5
0
237,559
1
W
Odin
10,396
743
50
4
0
298,129
4
L
Eset
10,197
728
61
4
0
268,519
4
W
Lancelot
11,670
834
69
5
0
317,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role