Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
EspadaRonin
Lancelot
Level 49
God Stats
13W - 6L
1,675 SR
Queue Stats
404W - 174L
1,691 Elo+
Party 1
Aphrodite
Aphrodite
Lollipopx3679
Aphrodite
Level 23
God Stats
23W - 9L
1,724 SR
Queue Stats
26W - 14L
1,687 Elo+
Party 1
Danzaburou
Danzaburou
fearful-boat765
Danzaburou
Level 135
God Stats
820W - 780L
1,469 SR
Queue Stats
2,197W - 2,279L
1,387 Elo+
Solo
Chaac
Chaac
joeh1979
Chaac
Level 104
God Stats
6W - 4L
1,623 SR
Queue Stats
49W - 44L
1,451 Elo+
Solo
Team Averages
Level 72
1,598 SR
1,543 Elo+

VS

Team Averages
Level 47
1,349 SR
1,286 Elo+
Mercury
Mercury
FdHr2Sharks
Mercury
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 12L
1,098 Elo+
Party 2
Chang'e
Chang'e
Simperella-
Chang'e
Level 60
God Stats
54W - 53L
1,460 SR
Queue Stats
204W - 225L
1,418 Elo+
Solo
Lancelot
Lancelot
TOX1CTUX3DO
Lancelot
Level 47
God Stats
0W - 1L
1,425 SR
Queue Stats
7W - 11L
1,206 Elo+
Solo
Cernunnos
Cernunnos
YoungSagetheGOD
Cernunnos
Level 67
God Stats
0W - 1L
1,196 SR
Queue Stats
41W - 49L
1,408 Elo+
Party 2
Geb
Geb
timmbit26
Geb
Level 43
God Stats
3W - 5L
1,163 SR
Queue Stats
50W - 69L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
20
8 / 1 / 21
16,526
1,180
21,017
23,683
49,931
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
EspadaRonin
Lancelot
20
17 / 4 / 13
17,326
1,238
45,566
33,325
41,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
Lollipopx3679
Aphrodite
20
5 / 2 / 25
15,247
1,089
28,433
19,672
18,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
fearful-boat765
Danzaburou
20
1 / 5 / 17
13,811
987
8,993
19,154
13,140
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chaac
joeh1979
Chaac
19
2 / 2 / 7
13,299
950
5,608
12,935
14,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

182

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FdHr2Sharks
Mercury
19
2 / 12 / 8
13,253
947
9,244
29,991
17,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
Simperella-
Chang'e
19
2 / 3 / 6
13,726
980
19,688
14,217
9,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
TOX1CTUX3DO
Lancelot
19
5 / 8 / 9
14,804
1,057
28,382
28,398
16,743
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
YoungSagetheGOD
Cernunnos
19
5 / 8 / 7
14,214
1,015
26,452
24,700
13,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
0 / 2 / 11
13,825
988
14,292
19,001
29,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
55
33
Kills
14
14
Deaths
33
83
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
1
21
18.5
W
Lancelot
EspadaRonin
Lancelot
17
4
13
5.88
L
Mercury
FdHr2Sharks
Mercury
2
12
8
0.5
W
Aphrodite
Lollipopx3679
Aphrodite
5
2
25
8.75
L
Chang'e
Simperella-
Chang'e
2
3
6
1.67
L
Lancelot
TOX1CTUX3DO
Lancelot
5
8
9
1.19
L
Cernunnos
YoungSagetheGOD
Cernunnos
5
8
7
1.06
W
Danzaburou
fearful-boat765
Danzaburou
1
5
17
1.9
W
Chaac
joeh1979
Chaac
2
2
7
2.75
L
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,617
Damage
98,058
108,769
Taken
116,307
137,901
Mitigated
86,771
41,862
Healing
15,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
21,017
3,133
0
4,179
23,683
49,931
0
8,723
14,960
38,550
0
W
Lancelot
EspadaRonin
Lancelot
45,566
11,396
0
7,444
33,325
41,766
0
10,189
22,855
0
52,548
L
Mercury
FdHr2Sharks
Mercury
9,244
4,284
625
565
29,991
17,292
0
14,871
15,120
0
17,880
W
Aphrodite
Lollipopx3679
Aphrodite
28,433
3,823
10,979
10,929
19,672
18,459
0
6,884
12,788
50,306
0
L
Chang'e
Simperella-
Chang'e
19,688
1,083
5,649
3,557
14,217
9,185
0
4,969
9,248
53,958
0
L
Lancelot
TOX1CTUX3DO
Lancelot
28,382
4,566
0
420
28,398
16,743
0
13,391
15,007
0
47,732
L
Cernunnos
YoungSagetheGOD
Cernunnos
26,452
16,699
0
3,845
24,700
13,673
0
8,746
15,954
0
51,362
W
Danzaburou
fearful-boat765
Danzaburou
8,993
4,448
0
4,237
19,154
13,140
0
3,765
15,389
0
31,680
W
Chaac
joeh1979
Chaac
5,608
1,303
0
4,094
12,935
14,605
0
4,419
8,516
0
30,952
L
14,292
1,539
0
1,216
19,001
29,878
0
7,473
11,528
26,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,209
Gold Earned
69,822
209
Minions Killed
209
5
Camps Cleared
12
1,251,163
Distance Traveled
1,403,352
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,526
1,180
33
2
2
294,703
2
W
Lancelot
17,326
1,238
19
1
0
305,390
0
L
Mercury
13,253
947
16
1
1
278,108
3
W
Aphrodite
15,247
1,089
59
4
1
286,696
0
L
Chang'e
13,726
980
92
7
5
270,185
0
L
Lancelot
14,804
1,057
36
3
4
312,805
0
L
Cernunnos
14,214
1,015
45
3
1
241,078
1
W
Danzaburou
13,811
987
37
3
2
200,652
3
W
Chaac
13,299
950
61
4
0
163,722
1
L
Geb
13,825
988
20
1
1
301,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role