Player Matchup

Jormungandr
Jormungandr
Silver I
BubbatheBlack65
Jormungandr
Silver I
Level 119
God Stats
48W - 39L
1,562 SR
Queue Stats
120W - 136L
1,297 MMR
Solo
Heimdallr
Heimdallr
Gold V
Ghost Exdras
Heimdallr
Gold V
Level 140
God Stats
15W - 14L
1,623 SR
Queue Stats
644W - 639L
1,298 MMR
Solo
Loki
Loki
Gold V
Im_Ball_Deep
Loki
Gold V
Level 127
God Stats
11W - 7L
1,671 SR
Queue Stats
37W - 43L
1,400 MMR
Solo
King Arthur
King Arthur
Gold IV
Iver974
King Arthur
Gold IV
Level 154
God Stats
101W - 110L
1,507 SR
Queue Stats
472W - 504L
1,491 MMR
Solo
Nu Wa
Nu Wa
Gold III
Kakarrot17
Nu Wa
Gold III
Level 153
God Stats
72W - 64L
1,670 SR
Queue Stats
452W - 455L
1,580 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,606 SR
1,413 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,613 SR
1,422 MMR
Cthulhu
Cthulhu
Gold V
Darkrai2468
Cthulhu
Gold V
Level 156
God Stats
8W - 5L
1,573 SR
Queue Stats
308W - 314L
1,290 MMR
Solo
Ra
Ra
Bronze V
JLanz-i
Ra
Bronze V
Level 120
God Stats
3W - 7L
1,677 SR
Queue Stats
10W - 10L
1,502 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
LAGOM420
Sun Wukong
Gold III
Level 67
God Stats
35W - 33L
1,580 SR
Queue Stats
86W - 101L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
chucky_k-po
Bakasura
Gold V
Level 119
God Stats
3W - 0L
1,733 SR
Queue Stats
55W - 58L
1,358 MMR
Party 1
Ullr
Ullr
Bronze IV
the best maaaen
Ullr
Bronze IV
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BubbatheBlack65
Jormungandr
16
2 / 4 / 5
10,007
417
11,812
19,577
23,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Ghost Exdras
Heimdallr
17
1 / 3 / 3
10,868
453
12,868
18,143
8,995
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 3 / 3
10,366
432
10,630
19,717
9,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Iver974
King Arthur
17
1 / 4 / 3
11,231
468
16,074
25,009
34,612
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
17
6 / 4 / 2
11,716
488
21,396
13,407
6,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AwilixCliodhnaGilgameshZhong Kui

VS

Bans
Jing WeiArtioAtlasArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkrai2468
Cthulhu
16
0 / 4 / 8
10,611
442
10,326
26,721
27,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
7 / 1 / 6
12,577
524
15,434
14,297
7,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
LAGOM420
Sun Wukong
18
2 / 2 / 8
12,337
514
11,954
26,056
25,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bakasura
chucky_k-po
Bakasura
20
4 / 1 / 4
13,094
546
10,436
27,947
14,452
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 3 / 2
11,985
499
14,024
18,660
9,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
11
Kills
17
18
Deaths
11
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BubbatheBlack65
Jormungandr
2
4
5
1.13
W
Cthulhu
Darkrai2468
Cthulhu
0
4
8
1
L
Heimdallr
Ghost Exdras
Heimdallr
1
3
3
0.83
L
1
3
3
0.83
L
King Arthur
Iver974
King Arthur
1
4
3
0.63
W
7
1
6
10
L
Nu Wa
6
4
2
1.75
W
Sun Wukong
LAGOM420
Sun Wukong
2
2
8
3
W
Bakasura
chucky_k-po
Bakasura
4
1
4
6
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,780
Damage
62,174
95,853
Taken
113,681
82,398
Mitigated
84,309
21,650
Healing
35,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BubbatheBlack65
Jormungandr
11,812
2,793
153
3,021
19,577
23,367
488
5,390
13,907
62,570
0
W
Cthulhu
Darkrai2468
Cthulhu
10,326
944
1,293
2,508
26,721
27,676
485
6,418
20,037
50,581
0
L
Heimdallr
Ghost Exdras
Heimdallr
12,868
6,366
0
4,970
18,143
8,995
1,258
6,322
11,744
0
92,071
L
10,630
1,583
0
7,170
19,717
9,282
504
3,268
15,932
0
86,423
L
King Arthur
Iver974
King Arthur
16,074
1,721
0
3,622
25,009
34,612
190
6,787
18,088
0
94,399
W
15,434
2,347
5,679
8,048
14,297
7,523
569
6,066
8,051
110,472
0
L
Nu Wa
21,396
5,378
102
2,612
13,407
6,142
3,834
3,993
9,120
111,778
0
W
Sun Wukong
LAGOM420
Sun Wukong
11,954
2,125
0
10,572
26,056
25,432
234
6,536
19,234
0
89,319
W
Bakasura
chucky_k-po
Bakasura
10,436
6,813
0
6,376
27,947
14,452
1,839
8,321
19,264
0
118,840
W
14,024
6,224
0
860
18,660
9,226
2,793
5,037
13,407
0
115,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,188
Gold Earned
60,604
664
Minions Killed
771
0
Camps Cleared
0
2,205,874
Distance Traveled
2,542,275
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,007
417
93
4
0
427,104
0
W
Cthulhu
10,611
442
83
3
0
456,928
2
L
Heimdallr
10,868
453
132
6
0
399,494
7
L
Loki
10,366
432
111
5
0
479,508
1
L
King Arthur
11,231
468
163
7
0
472,035
5
W
Ra
12,577
524
167
7
0
489,212
8
L
Nu Wa
11,716
488
165
7
0
427,733
3
W
Sun Wukong
12,337
514
146
6
0
515,731
5
W
Bakasura
13,094
546
202
8
0
620,011
2
W
Ullr
11,985
499
173
7
0
460,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role