Player Matchup

Ullr
Ullr
StayChampion680
Ullr
Level 154
God Stats
3W - 7L
1,454 SR
Queue Stats
121W - 127L
1,530 Elo+
Solo
Kali
Kali
arcanex2412
Kali
Level 124
God Stats
10W - 11L
1,659 SR
Queue Stats
138W - 125L
1,530 Elo+
Solo
Ra
Ra
earvinmarcus2000
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,538 Elo+
Solo
Artio
Artio
foxi24017954
Artio
Level 79
God Stats
5W - 4L
1,639 SR
Queue Stats
129W - 155L
1,386 Elo+
Solo
Lancelot
Lancelot
gbrik
Lancelot
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,367 Elo+
Solo
Team Averages
Level 111
1,550 SR
1,470 Elo+

VS

Team Averages
Level 91
1,483 SR
1,389 Elo+
Mercury
Mercury
Lilleboe
Mercury
Level 66
God Stats
15W - 18L
1,507 SR
Queue Stats
194W - 182L
1,508 Elo+
Solo
Cthulhu
Cthulhu
T3mPl3M45T3r
Cthulhu
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,304 Elo+
Solo
Gilgamesh
Gilgamesh
ThundaClappa639
Gilgamesh
Level 109
God Stats
25W - 27L
1,408 SR
Queue Stats
787W - 844L
1,375 Elo+
Solo
Xbalanque
Xbalanque
jonyomar4
Xbalanque
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 131L
1,502 Elo+
Solo
Nox
Nox
snowkoala04
Nox
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 158L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
9,020
501
11,296
17,683
7,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
13 / 2 / 5
12,197
678
18,090
18,458
10,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 5 / 1
9,092
505
8,150
11,230
5,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 10
8,514
473
5,725
16,564
14,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
gbrik
Lancelot
13
2 / 5 / 5
8,741
486
6,029
15,643
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lilleboe
Mercury
14
5 / 4 / 3
8,967
498
7,986
15,321
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
T3mPl3M45T3r
Cthulhu
14
5 / 5 / 10
9,789
544
10,497
18,903
22,067
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
ThundaClappa639
Gilgamesh
14
0 / 6 / 2
8,480
471
6,284
14,697
11,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
jonyomar4
Xbalanque
15
8 / 3 / 7
10,128
563
17,330
15,048
6,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 7
8,580
477
7,940
11,669
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
21
Kills
18
19
Deaths
21
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mercury
Lilleboe
Mercury
5
4
3
1.63
L
4
4
4
1.5
W
Cthulhu
T3mPl3M45T3r
Cthulhu
5
5
10
2
W
Gilgamesh
ThundaClappa639
Gilgamesh
0
6
2
0.17
L
13
2
5
7.75
L
2
5
1
0.5
L
0
3
10
1.67
L
Lancelot
gbrik
Lancelot
2
5
5
0.9
W
Xbalanque
jonyomar4
Xbalanque
8
3
7
3.83
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,290
Damage
50,037
79,578
Taken
75,638
44,337
Mitigated
51,718
27,385
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Lilleboe
Mercury
7,986
5,540
0
1,610
15,321
6,386
0
2,498
12,739
0
63,499
L
11,296
6,994
0
8,357
17,683
7,107
1,146
4,358
13,325
0
61,649
W
Cthulhu
T3mPl3M45T3r
Cthulhu
10,497
709
1,285
2,263
18,903
22,067
535
2,792
16,075
31,757
0
W
Gilgamesh
ThundaClappa639
Gilgamesh
6,284
2,239
0
2,820
14,697
11,849
1,170
1,340
13,307
0
52,762
L
18,090
8,830
0
8,922
18,458
10,126
1,409
2,137
15,987
0
98,923
L
8,150
558
167
1,604
11,230
5,237
1,051
3,218
8,012
60,737
0
L
5,725
1,187
1,629
5,076
16,564
14,908
606
5,384
11,064
19,163
0
L
Lancelot
gbrik
Lancelot
6,029
417
0
1,630
15,643
6,959
0
4,139
11,388
0
52,286
W
Xbalanque
jonyomar4
Xbalanque
17,330
11,784
0
2,915
15,048
6,203
931
2,203
12,831
0
73,456
W
7,940
111
0
1,811
11,669
5,213
546
4,436
6,811
67,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,564
Gold Earned
45,944
414
Minions Killed
413
0
Camps Cleared
0
1,682,350
Distance Traveled
1,707,083
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,967
498
91
5
0
400,802
9
L
Ullr
9,020
501
92
5
0
312,708
2
W
Cthulhu
9,789
544
36
2
0
337,935
1
W
Gilgamesh
8,480
471
84
5
0
285,375
2
L
Kali
12,197
678
127
7
0
353,304
1
L
Ra
9,092
505
106
6
0
323,093
0
L
Artio
8,514
473
19
1
0
367,812
0
L
Lancelot
8,741
486
70
4
0
325,433
1
W
Xbalanque
10,128
563
89
5
0
339,709
1
W
Nox
8,580
477
113
6
0
343,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role