Player Matchup

Zeus
Zeus
CABALLOTROYANO
Zeus
Level 26
God Stats
0W - 17L
1,108 SR
Queue Stats
82W - 288L
860 Elo+
Party 1
Chaac
Chaac
Ghostt Germix
Chaac
Level 97
God Stats
5W - 8L
1,156 SR
Queue Stats
99W - 309L
973 Elo+
Party 1
Cerberus
Cerberus
Tzygh
Cerberus
Level 48
God Stats
5W - 16L
1,485 SR
Queue Stats
71W - 251L
897 Elo+
Party 1
Team Averages
Level 57
1,250 SR
910 Elo+

VS

Team Averages
Level 130
1,347 SR
1,381 Elo+
Chang'e
Chang'e
ElGuru009
Chang'e
Level 139
God Stats
125W - 119L
1,441 SR
Queue Stats
340W - 482L
1,425 Elo+
Solo
Lancelot
Lancelot
SKORTIS
Lancelot
Level 158
God Stats
24W - 32L
1,100 SR
Queue Stats
871W - 1,070L
1,386 Elo+
Solo
Xbalanque
Xbalanque
StressfulFire1
Xbalanque
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 273L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
9,305
620
10,276
11,922
4,925
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 7 / 2
9,809
654
13,710
22,577
16,968
Mace

Mace

+10
Physical Power

Cerberus
Tzygh
Cerberus
14
2 / 2 / 4
10,563
704
8,370
21,630
28,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ElGuru009
Chang'e
17
8 / 1 / 8
12,084
806
21,298
15,326
6,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
SKORTIS
Lancelot
17
3 / 2 / 11
11,195
746
13,096
15,417
6,825
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
StressfulFire1
Xbalanque
16
5 / 3 / 8
11,329
755
16,782
14,682
5,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
16
16
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Chang'e
ElGuru009
Chang'e
8
1
8
12
L
3
7
2
0.57
W
Lancelot
SKORTIS
Lancelot
3
2
11
4.25
W
Xbalanque
StressfulFire1
Xbalanque
5
3
8
3
L
Cerberus
Tzygh
Cerberus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,356
Damage
51,176
56,129
Taken
45,425
50,701
Mitigated
19,473
9,656
Healing
23,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,276
2,149
0
699
11,922
4,925
80
3,720
8,202
36,342
0
W
Chang'e
ElGuru009
Chang'e
21,298
2,688
5,439
9,287
15,326
6,769
426
6,712
8,614
58,230
0
L
13,710
1,919
475
2,950
22,577
16,968
0
9,158
13,419
0
41,876
W
Lancelot
SKORTIS
Lancelot
13,096
2,174
573
3,554
15,417
6,825
698
5,668
9,749
0
40,773
W
Xbalanque
StressfulFire1
Xbalanque
16,782
9,028
0
4,236
14,682
5,879
1,584
7,128
7,554
0
51,810
L
Cerberus
Tzygh
Cerberus
8,370
690
0
5,532
21,630
28,808
0
8,809
12,821
25,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,677
Gold Earned
34,608
163
Minions Killed
188
3
Camps Cleared
11
757,525
Distance Traveled
889,275
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,305
620
69
5
1
205,345
1
W
Chang'e
12,084
806
72
5
1
296,268
6
L
Chaac
9,809
654
44
3
2
262,920
3
W
Lancelot
11,195
746
41
3
3
327,755
2
W
Xbalanque
11,329
755
75
5
7
265,252
2
L
Cerberus
10,563
704
50
3
0
289,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role