Player Matchup

Lancelot
Lancelot
Dragonirko
Lancelot
Level 61
God Stats
7W - 9L
1,503 SR
Queue Stats
254W - 255L
1,446 Elo+
Solo
Achilles
Achilles
Ieekma99
Achilles
Level 142
God Stats
7W - 8L
1,475 SR
Queue Stats
239W - 242L
1,483 Elo+
Solo
Thor
Thor
Makises69
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
bheki
He Bo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 93L
1,513 Elo+
Solo
Freya
Freya
izStrife
Freya
Level 61
God Stats
5W - 1L
1,727 SR
Queue Stats
72W - 83L
1,551 Elo+
Solo
Team Averages
Level 90
1,541 SR
1,498 Elo+

VS

Team Averages
Level 72
1,527 SR
1,418 Elo+
Nu Wa
Nu Wa
CarolusRexxx
Nu Wa
Level 98
God Stats
7W - 4L
1,649 SR
Queue Stats
66W - 76L
1,447 Elo+
Solo
Lancelot
Lancelot
Plasmatix
Lancelot
Level 86
God Stats
2W - 2L
1,487 SR
Queue Stats
33W - 35L
1,644 Elo+
Solo
Guan Yu
Guan Yu
PolskiPolak4
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,115 Elo+
Party 1
Medusa
Medusa
Szpacky
Medusa
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 39L
1,447 Elo+
Party 1
Merlin
Merlin
kisielski97
Merlin
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 55L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dragonirko
Lancelot
13
1 / 0 / 5
7,131
713
4,392
5,874
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Ieekma99
Achilles
14
2 / 2 / 5
7,301
730
8,230
12,006
9,867
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
11
0 / 5 / 3
6,412
641
1,487
10,688
4,124
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
bheki
He Bo
12
1 / 8 / 2
6,938
694
3,101
12,005
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
izStrife
Freya
15
7 / 3 / 1
8,168
817
7,559
11,937
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 8
8,436
844
15,392
3,397
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
Plasmatix
Lancelot
17
8 / 3 / 5
9,560
956
11,149
7,266
3,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
PolskiPolak4
Guan Yu
12
1 / 5 / 6
6,920
692
3,785
11,975
8,711
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Szpacky
Medusa
14
3 / 1 / 7
7,753
775
7,583
6,469
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 2 / 9
7,367
737
5,967
4,549
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
11
Kills
18
18
Deaths
11
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
6
0
8
10
L
Lancelot
Dragonirko
Lancelot
1
0
5
3.5
L
Achilles
Ieekma99
Achilles
2
2
5
2.25
L
Thor
0
5
3
0.3
W
Lancelot
Plasmatix
Lancelot
8
3
5
3.5
W
Guan Yu
PolskiPolak4
Guan Yu
1
5
6
0.8
W
Medusa
Szpacky
Medusa
3
1
7
6.5
L
He Bo
bheki
He Bo
1
8
2
0.25
L
Freya
izStrife
Freya
7
3
1
2.5
W
Merlin
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,769
Damage
43,876
52,510
Taken
33,656
23,995
Mitigated
17,974
5,477
Healing
4,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,392
8,005
0
1,606
3,397
1,280
542
106
3,251
29,501
0
L
Lancelot
Dragonirko
Lancelot
4,392
372
0
171
5,874
2,392
0
3,213
2,505
0
15,861
L
Achilles
Ieekma99
Achilles
8,230
1,121
0
1,387
12,006
9,867
0
4,868
6,849
0
27,468
L
Thor
1,487
227
0
185
10,688
4,124
0
3,234
7,340
0
14,218
W
Lancelot
Plasmatix
Lancelot
11,149
2,999
0
140
7,266
3,159
439
1,976
5,184
0
41,616
W
Guan Yu
PolskiPolak4
Guan Yu
3,785
362
165
669
11,975
8,711
0
5,122
6,671
0
7,748
W
Medusa
Szpacky
Medusa
7,583
4,115
0
1,777
6,469
2,882
277
2,152
4,309
0
23,494
L
He Bo
bheki
He Bo
3,101
374
0
30
12,005
2,924
469
4,037
7,808
16,924
0
L
Freya
izStrife
Freya
7,559
2,519
0
3,704
11,937
4,688
0
5,028
6,649
32,289
0
W
Merlin
5,967
512
141
99
4,549
1,942
679
968
3,581
21,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
40,036
174
Minions Killed
207
0
Camps Cleared
0
970,692
Distance Traveled
989,859
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,436
844
35
4
0
174,134
4
L
Lancelot
7,131
713
32
3
0
233,544
3
L
Achilles
7,301
730
46
5
0
193,691
0
L
Thor
6,412
641
14
1
0
176,137
2
W
Lancelot
9,560
956
79
8
0
230,928
5
W
Guan Yu
6,920
692
6
1
0
173,310
0
W
Medusa
7,753
775
39
4
0
220,431
3
L
He Bo
6,938
694
30
3
0
183,557
2
L
Freya
8,168
817
52
5
0
183,763
1
W
Merlin
7,367
737
48
5
0
191,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role