Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Kelathan
Geb
Level 106
God Stats
11W - 6L
1,767 SR
Queue Stats
273W - 303L
1,518 Elo+
Party 2
King Arthur
King Arthur
Kilamboko
King Arthur
Level 73
God Stats
1W - 4L
1,404 SR
Queue Stats
118W - 85L
1,667 Elo+
Solo
Chang'e
Chang'e
Thorelle
Chang'e
Level 89
God Stats
27W - 33L
1,512 SR
Queue Stats
238W - 253L
1,519 Elo+
Party 2
Team Averages
Level 87
1,536 SR
1,541 Elo+

VS

Team Averages
Level 85
1,589 SR
1,442 Elo+
Kali
Kali
Abrami
Kali
Level 58
God Stats
2W - 5L
1,500 SR
Queue Stats
16W - 16L
1,401 Elo+
Party 1
Shiva
Shiva
DonSamon
Shiva
Level 39
God Stats
18W - 10L
1,642 SR
Queue Stats
231W - 241L
1,409 Elo+
Solo
He Bo
He Bo
SCHWAB0
He Bo
Level 106
God Stats
2W - 1L
1,582 SR
Queue Stats
20W - 17L
1,343 Elo+
Party 3
Ah Puch
Ah Puch
gHostKiLLer989
Ah Puch
Level 156
God Stats
1W - 0L
1,720 SR
Queue Stats
29W - 14L
1,655 Elo+
Party 3
Serqet
Serqet
thiboowx
Serqet
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
4 / 7 / 8
12,004
1,091
21,591
19,872
8,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
 
Bastet
17
2 / 1 / 7
10,430
948
15,703
13,864
5,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 9
11,805
1,073
16,803
23,090
35,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Kilamboko
King Arthur
17
6 / 9 / 6
12,490
1,135
18,021
29,462
35,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Thorelle
Chang'e
17
1 / 7 / 7
10,670
970
17,970
18,336
7,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

159

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Abrami
Kali
18
4 / 2 / 18
12,600
1,145
19,452
17,622
9,743
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
DonSamon
Shiva
18
0 / 5 / 21
10,638
967
19,954
25,376
19,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

He Bo
SCHWAB0
He Bo
18
14 / 2 / 13
13,780
1,253
22,833
17,441
7,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
7 / 2 / 18
12,916
1,174
23,190
19,704
9,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
thiboowx
Serqet
17
4 / 4 / 15
11,330
1,030
11,469
16,083
7,769
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
114
15
Kills
29
29
Deaths
15
37
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
7
8
1.14
L
Bastet
 
Bastet
2
1
7
5.5
W
Kali
Abrami
Kali
4
2
18
6.5
W
Shiva
DonSamon
Shiva
0
5
21
2.1
L
2
5
9
1.3
L
King Arthur
Kilamboko
King Arthur
6
9
6
1
W
He Bo
SCHWAB0
He Bo
14
2
13
10.25
L
Chang'e
Thorelle
Chang'e
1
7
7
0.64
W
7
2
18
8
W
Serqet
thiboowx
Serqet
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,088
Damage
96,898
104,624
Taken
96,226
92,826
Mitigated
53,494
9,661
Healing
23,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
21,591
4,134
0
0
19,872
8,769
0
8,371
9,909
0
38,686
L
Bastet
 
Bastet
15,703
3,063
0
1,474
13,864
5,638
0
3,820
9,888
0
20,314
W
Kali
Abrami
Kali
19,452
7,894
0
4,861
17,622
9,743
0
4,577
13,045
0
34,669
W
Shiva
DonSamon
Shiva
19,954
3,161
847
5,923
25,376
19,223
0
11,146
14,230
0
27,110
L
16,803
976
0
750
23,090
35,439
0
10,769
12,299
34,907
0
L
King Arthur
Kilamboko
King Arthur
18,021
2,242
0
0
29,462
35,132
0
14,091
15,003
0
26,234
W
He Bo
SCHWAB0
He Bo
22,833
531
980
2,744
17,441
7,250
0
5,006
12,435
35,224
0
L
Chang'e
Thorelle
Chang'e
17,970
1,371
3,859
3,578
18,336
7,848
0
8,972
9,223
51,291
0
W
23,190
2,949
0
5,380
19,704
9,509
0
9,452
10,252
57,180
0
W
Serqet
thiboowx
Serqet
11,469
2,961
0
2,471
16,083
7,769
0
4,592
11,491
0
18,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,399
Gold Earned
61,264
183
Minions Killed
204
4
Camps Cleared
10
1,206,896
Distance Traveled
1,100,951
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,004
1,091
46
4
2
255,026
3
L
Bastet
10,430
948
11
1
0
292,206
1
W
Kali
12,600
1,145
38
3
7
253,335
0
W
Shiva
10,638
967
17
2
0
224,141
1
L
Geb
11,805
1,073
36
3
0
229,174
1
L
King Arthur
12,490
1,135
16
1
0
221,376
0
W
He Bo
13,780
1,253
45
4
1
219,178
1
L
Chang'e
10,670
970
74
7
2
209,114
1
W
Ah Puch
12,916
1,174
78
7
1
203,889
0
W
Serqet
11,330
1,030
26
2
1
200,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role