Player Matchup

Lancelot
Lancelot
Bonsai-gamer13
Lancelot
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 14L
1,170 Elo+
Solo
Khepri
Khepri
DougJudy420
Khepri
Level 84
God Stats
0W - 3L
1,244 SR
Queue Stats
26W - 45L
1,368 Elo+
Solo
Kukulkan
Kukulkan
chozenjuan32
Kukulkan
Level 86
God Stats
33W - 41L
1,477 SR
Queue Stats
91W - 120L
1,375 Elo+
Solo
Team Averages
Level 84
1,407 SR
1,304 Elo+

VS

Team Averages
Level 97
1,761 SR
1,604 Elo+
He Bo
He Bo
GERFENCR
He Bo
Level 160
God Stats
15W - 6L
1,817 SR
Queue Stats
220W - 130L
1,555 Elo+
Party 1
Shiva
Shiva
Malediz
Shiva
Level 102
God Stats
11W - 5L
1,572 SR
Queue Stats
87W - 50L
1,682 Elo+
Party 1
Lancelot
Lancelot
MicroAutism3344
Lancelot
Level 28
God Stats
21W - 7L
1,894 SR
Queue Stats
194W - 119L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 8 / 0
6,925
577
7,447
14,960
9,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
10
0 / 4 / 0
6,974
581
2,725
11,383
11,669
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
chozenjuan32
Kukulkan
12
1 / 5 / 0
7,736
645
7,713
12,777
6,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GERFENCR
He Bo
14
3 / 0 / 11
9,383
782
15,562
10,329
4,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Shiva
Malediz
Shiva
14
1 / 1 / 13
9,191
766
8,862
13,127
8,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Lancelot
15
13 / 0 / 4
10,669
889
11,503
8,733
8,742
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
1
Kills
17
17
Deaths
1
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
8
0
0
L
Khepri
0
4
0
0
W
He Bo
GERFENCR
He Bo
3
0
11
8.5
W
Shiva
Malediz
Shiva
1
1
13
7.5
W
Lancelot
13
0
4
15
L
Kukulkan
chozenjuan32
Kukulkan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,885
Damage
35,927
39,120
Taken
32,189
26,761
Mitigated
21,482
1,486
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
7,447
1,564
0
53
14,960
9,059
0
4,371
10,589
0
22,084
L
Khepri
2,725
61
82
246
11,383
11,669
0
5,777
5,606
11,259
0
W
He Bo
GERFENCR
He Bo
15,562
988
51
2,975
10,329
4,106
278
3,072
7,257
39,589
0
W
Shiva
Malediz
Shiva
8,862
1,744
1,738
3,574
13,127
8,634
1,006
6,055
7,072
0
35,507
W
Lancelot
11,503
2,160
0
1,087
8,733
8,742
893
2,107
6,626
0
33,374
L
Kukulkan
chozenjuan32
Kukulkan
7,713
781
69
1,036
12,777
6,033
0
5,626
7,151
31,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,635
Gold Earned
29,243
110
Minions Killed
146
1
Camps Cleared
10
673,132
Distance Traveled
764,925
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,925
577
24
2
1
233,007
2
L
Khepri
6,974
581
25
2
0
217,711
0
W
He Bo
9,383
782
46
4
2
244,123
0
W
Shiva
9,191
766
49
4
4
256,820
4
W
Lancelot
10,669
889
51
4
4
263,982
3
L
Kukulkan
7,736
645
61
5
0
222,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role