Player Matchup

Thor
Thor
DBLDBL07
Thor
Level 130
God Stats
18W - 32L
1,467 SR
Queue Stats
179W - 227L
1,314 Elo+
Party 1
Rama
Rama
OIREEHC
Rama
Level 129
God Stats
17W - 27L
1,401 SR
Queue Stats
313W - 375L
1,370 Elo+
Party 1
Artio
Artio
T3mPl3M45T3r
Artio
Level 66
God Stats
1W - 2L
1,515 SR
Queue Stats
17W - 19L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
littleman803
Zhong Kui
Level 49
God Stats
13W - 12L
1,530 SR
Queue Stats
111W - 91L
1,440 Elo+
Solo
Ravana
Ravana
xRipx Calamity
Ravana
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,454 Elo+
Solo
Team Averages
Level 84
1,483 SR
1,403 Elo+

VS

Team Averages
Level 79
1,426 SR
1,372 Elo+
Lancelot
Lancelot
MilesAbvU
Lancelot
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 32L
1,356 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,454 SR
Queue Stats
1,271W - 1,358L
1,398 Elo+
Solo
Sol
Sol
TheeBuckshow
Sol
Level 11
God Stats
4W - 7L
1,194 SR
Queue Stats
4W - 9L
1,162 Elo+
Party 2
Chronos
Chronos
earvinmarcus2000
Chronos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,529 Elo+
Solo
Cthulhu
Cthulhu
mente_asombroso
Cthulhu
Level 69
God Stats
54W - 72L
1,482 SR
Queue Stats
290W - 301L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
3 / 1 / 0
5,591
508
2,438
7,514
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
OIREEHC
Rama
8
1 / 0 / 1
5,060
460
2,472
4,182
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 0 / 1
4,568
415
1,486
7,115
4,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
littleman803
Zhong Kui
10
2 / 4 / 0
5,870
534
5,726
11,976
6,998
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 1
4,485
408
855
3,476
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MilesAbvU
Lancelot
10
4 / 2 / 0
6,196
563
3,929
7,554
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Robitotabi
Danzaburou
9
0 / 2 / 0
5,371
488
4,752
7,743
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 1 / 1
6,485
590
2,876
3,956
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 3
6,189
563
4,883
7,913
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 0
5,652
514
2,710
5,522
2,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
6
Kills
6
6
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
3
1
0
3
W
Lancelot
MilesAbvU
Lancelot
4
2
0
2
L
Rama
OIREEHC
Rama
1
0
1
1.5
W
Danzaburou
Robitotabi
Danzaburou
0
2
0
0
L
0
0
1
0.5
W
1
1
1
1.5
W
1
2
3
1.25
L
Zhong Kui
littleman803
Zhong Kui
2
4
0
0.5
W
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,977
Damage
19,150
34,263
Taken
32,688
16,451
Mitigated
13,195
11,850
Healing
7,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
2,438
645
0
2,640
7,514
2,599
0
801
6,713
0
24,057
W
Lancelot
MilesAbvU
Lancelot
3,929
462
0
420
7,554
2,838
561
1,320
6,234
0
29,893
L
Rama
OIREEHC
Rama
2,472
1,931
171
2,503
4,182
1,173
0
787
3,395
0
27,113
W
Danzaburou
Robitotabi
Danzaburou
4,752
2,277
158
2,432
7,743
2,756
56
525
7,218
0
37,770
L
1,486
389
220
1,212
7,115
4,296
0
1,923
5,192
10,389
0
W
2,876
1,402
0
1,472
3,956
1,517
3,439
0
3,956
38,685
5,905
W
4,883
1,079
0
1,649
7,913
3,269
330
4,406
3,507
34,036
0
L
Zhong Kui
littleman803
Zhong Kui
5,726
919
0
3,882
11,976
6,998
0
4,883
7,093
38,122
0
W
2,710
316
256
1,576
5,522
2,815
72
961
4,561
25,343
0
L
855
181
0
1,222
3,476
1,385
0
1,548
1,928
0
13,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,574
Gold Earned
29,893
193
Minions Killed
283
0
Camps Cleared
0
855,268
Distance Traveled
1,033,012
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,591
508
46
4
0
180,514
0
W
Lancelot
6,196
563
57
5
0
251,271
0
L
Rama
5,060
460
46
4
0
158,109
1
W
Danzaburou
5,371
488
50
5
0
170,840
0
L
Artio
4,568
415
21
2
0
208,504
2
W
Sol
6,485
590
74
7
0
212,487
0
W
Chronos
6,189
563
54
5
0
193,355
0
L
Zhong Kui
5,870
534
57
5
0
196,184
4
W
Cthulhu
5,652
514
48
4
0
205,059
0
L
Ravana
4,485
408
23
2
0
111,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role