Player Matchup

King Arthur
King Arthur
Alchemistical
King Arthur
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
146W - 132L
1,329 Elo+
Party 1
Lancelot
Lancelot
BanBan042
Lancelot
Level 47
God Stats
1W - 1L
1,731 SR
Queue Stats
20W - 36L
1,289 Elo+
Solo
Hachiman
Hachiman
CR0WNX3R0
Hachiman
Level 14
God Stats
5W - 4L
1,484 SR
Queue Stats
51W - 67L
1,329 Elo+
Party 1
Sol
Sol
Pain_sma
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,392 Elo+
Solo
Shiva
Shiva
Pheoniix
Shiva
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 96L
1,329 Elo+
Party 1
Team Averages
Level 49
1,543 SR
1,334 Elo+

VS

Team Averages
Level 79
1,457 SR
1,384 Elo+
Ne Zha
Ne Zha
Nicolas09_80
Ne Zha
Level 106
God Stats
16W - 16L
1,352 SR
Queue Stats
215W - 237L
1,406 Elo+
Solo
Chiron
Chiron
SoruSarutobi
Chiron
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 62L
1,498 Elo+
Party 2
Kuzenbo
Kuzenbo
WaveyJoyBoy
Kuzenbo
Level 128
God Stats
13W - 11L
1,560 SR
Queue Stats
397W - 397L
1,487 Elo+
Party 2
Bellona
Bellona
rodrigoronces
Bellona
Level 65
God Stats
25W - 33L
1,373 SR
Queue Stats
201W - 262L
1,280 Elo+
Party 3
Sol
Sol
sammuso05
Sol
Level 68
God Stats
17W - 25L
1,500 SR
Queue Stats
180W - 242L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alchemistical
King Arthur
18
1 / 2 / 1
10,992
423
12,460
20,449
21,360
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
BanBan042
Lancelot
15
1 / 3 / 1
10,380
399
4,766
15,113
6,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
CR0WNX3R0
Hachiman
15
0 / 8 / 0
9,438
363
6,584
22,332
7,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 7 / 2
12,414
477
27,192
27,207
10,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
Pheoniix
Shiva
14
0 / 8 / 0
9,715
374
6,991
28,123
34,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
7 / 2 / 8
13,966
537
18,585
28,817
14,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chiron
20
12 / 0 / 9
15,026
578
32,928
21,555
12,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
WaveyJoyBoy
Kuzenbo
17
4 / 0 / 9
13,040
502
7,279
14,275
24,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
19
0 / 2 / 5
13,300
512
7,352
19,209
19,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
5 / 4 / 10
13,601
523
19,152
18,874
9,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
69
8
Kills
28
28
Deaths
8
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alchemistical
King Arthur
1
2
1
0.75
L
Lancelot
BanBan042
Lancelot
1
3
1
0.5
L
Hachiman
CR0WNX3R0
Hachiman
0
8
0
0
W
Ne Zha
7
2
8
5.5
L
6
7
2
1
L
Shiva
Pheoniix
Shiva
0
8
0
0
W
Chiron
12
0
9
16.5
W
Kuzenbo
WaveyJoyBoy
Kuzenbo
4
0
9
8.5
W
Bellona
0
2
5
1.25
W
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,993
Damage
85,296
113,224
Taken
102,730
80,410
Mitigated
79,932
21,069
Healing
39,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alchemistical
King Arthur
12,460
626
0
1,000
20,449
21,360
228
5,557
14,892
0
74,465
L
Lancelot
BanBan042
Lancelot
4,766
664
0
0
15,113
6,836
0
3,290
11,823
0
81,206
L
Hachiman
CR0WNX3R0
Hachiman
6,584
5,422
0
3,201
22,332
7,662
1,230
2,485
19,847
0
58,031
W
Ne Zha
18,585
6,190
0
12,928
28,817
14,945
1,695
5,157
23,660
0
134,594
L
27,192
7,822
0
12,515
27,207
10,525
1,560
8,420
18,787
102,265
0
L
Shiva
Pheoniix
Shiva
6,991
871
320
4,033
28,123
34,027
276
6,679
21,444
0
50,059
W
Chiron
32,928
10,869
2,049
7,937
21,555
12,122
1,624
5,730
15,540
0
163,522
W
Kuzenbo
WaveyJoyBoy
Kuzenbo
7,279
2,305
0
2,025
14,275
24,016
283
2,734
11,541
34,604
0
W
Bellona
7,352
1,081
0
4,781
19,209
19,546
2,383
3,261
15,948
0
94,044
W
19,152
7,285
0
9,874
18,874
9,303
13,220
10,994
7,880
91,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,939
Gold Earned
68,933
528
Minions Killed
678
0
Camps Cleared
0
2,241,926
Distance Traveled
2,271,739
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,992
423
114
4
0
499,767
0
L
Lancelot
10,380
399
124
5
0
472,702
2
L
Hachiman
9,438
363
89
3
0
403,217
1
W
Ne Zha
13,966
537
132
5
0
541,311
3
L
Sol
12,414
477
145
6
0
408,930
1
L
Shiva
9,715
374
56
2
0
457,310
1
W
Chiron
15,026
578
189
7
0
486,405
5
W
Kuzenbo
13,040
502
48
2
0
399,172
0
W
Bellona
13,300
512
178
7
0
406,878
3
W
Sol
13,601
523
131
5
0
437,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role