Player Matchup

Cthulhu
Cthulhu
BAT0TRA
Cthulhu
Level 16
God Stats
2W - 5L
1,846 SR
Queue Stats
7W - 11L
1,478 Elo+
Party 1
Yu Huang
Yu Huang
DjVial
Yu Huang
Level 149
God Stats
10W - 5L
1,469 SR
Queue Stats
46W - 37L
1,596 Elo+
Solo
Susano
Susano
MergedOwl
Susano
Level 156
God Stats
7W - 10L
1,501 SR
Queue Stats
17W - 21L
1,491 Elo+
Solo
Odin
Odin
TBNK
Odin
Level 96
God Stats
0W - 1L
1,735 SR
Queue Stats
51W - 52L
1,573 Elo+
Party 1
Osiris
Osiris
adigitalsea
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,798 Elo+
Solo
Team Averages
Level 85
1,610 SR
1,587 Elo+

VS

Team Averages
Level 80
1,443 SR
1,419 Elo+
Serqet
Serqet
BlackSheepJesus
Serqet
Level 107
God Stats
51W - 62L
1,502 SR
Queue Stats
426W - 435L
1,616 Elo+
Solo
Artio
Artio
Ei_Sekigahara
Artio
Level 107
God Stats
1W - 1L
1,295 SR
Queue Stats
4W - 5L
1,428 Elo+
Solo
Ra
Ra
NiHiiL44
Ra
Level 26
God Stats
6W - 4L
1,309 SR
Queue Stats
27W - 36L
1,128 Elo+
Solo
Cernunnos
Cernunnos
costan79
Cernunnos
Level 148
God Stats
28W - 16L
1,610 SR
Queue Stats
435W - 451L
1,469 Elo+
Solo
Tyr
Tyr
xPithius
Tyr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BAT0TRA
Cthulhu
15
1 / 3 / 3
9,293
581
16,906
19,903
23,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
DjVial
Yu Huang
18
0 / 1 / 3
10,772
673
20,845
8,987
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
MergedOwl
Susano
17
2 / 3 / 2
10,399
650
17,379
14,949
8,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
TBNK
Odin
15
1 / 2 / 2
9,475
592
8,610
15,421
17,813
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Osiris
18
0 / 4 / 1
10,574
661
5,806
19,857
22,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 5
11,980
749
15,381
23,588
15,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 1 / 6
10,915
682
9,115
24,269
20,628
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
0 / 1 / 7
10,414
651
13,748
9,227
4,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
costan79
Cernunnos
19
2 / 1 / 7
11,622
726
13,121
12,529
5,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 1 / 7
10,915
682
12,773
20,587
19,013
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
4
Kills
13
13
Deaths
4
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BAT0TRA
Cthulhu
1
3
3
0.83
W
8
0
5
10.5
L
Yu Huang
DjVial
Yu Huang
0
1
3
1.5
W
1
1
6
4
L
Susano
MergedOwl
Susano
2
3
2
1
W
0
1
7
3.5
L
Odin
TBNK
Odin
1
2
2
1
L
Osiris
0
4
1
0.13
W
Cernunnos
costan79
Cernunnos
2
1
7
5.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,546
Damage
64,138
79,117
Taken
90,200
75,625
Mitigated
65,510
8,501
Healing
38,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BAT0TRA
Cthulhu
16,906
546
1,197
1,235
19,903
23,011
0
7,217
12,171
24,320
0
W
15,381
2,917
0
4,979
23,588
15,856
1,856
7,985
15,448
0
37,463
L
Yu Huang
DjVial
Yu Huang
20,845
1,461
0
250
8,987
4,094
0
1,944
6,021
70,447
0
W
9,115
582
6,278
9,771
24,269
20,628
112
11,316
12,574
26,134
0
L
Susano
MergedOwl
Susano
17,379
1,179
0
2,300
14,949
8,581
0
4,237
10,013
0
44,290
W
13,748
1,381
6,237
2,426
9,227
4,126
919
3,224
5,924
48,201
0
L
Odin
TBNK
Odin
8,610
1,967
0
430
15,421
17,813
0
5,925
8,741
0
21,035
L
Osiris
5,806
1,321
0
3,089
19,857
22,126
367
2,926
15,904
0
35,794
W
Cernunnos
costan79
Cernunnos
13,121
6,448
405
5,052
12,529
5,887
2,087
4,580
7,812
0
59,874
W
12,773
2,298
252
2,640
20,587
19,013
635
9,464
10,691
0
33,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,513
Gold Earned
55,846
280
Minions Killed
291
0
Camps Cleared
0
1,570,730
Distance Traveled
1,725,219
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,293
581
18
1
0
333,998
3
W
Serqet
11,980
749
47
3
0
402,590
1
L
Yu Huang
10,772
673
111
7
0
308,327
0
W
Artio
10,915
682
28
2
0
313,987
0
L
Susano
10,399
650
55
3
0
357,639
0
W
Ra
10,414
651
84
5
0
345,477
0
L
Odin
9,475
592
20
1
0
278,269
3
L
Osiris
10,574
661
76
5
0
292,497
0
W
Cernunnos
11,622
726
88
6
0
295,804
0
W
Tyr
10,915
682
44
3
0
367,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role