Player Matchup

Lancelot
Lancelot
Artemidiy
Lancelot
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 7L
1,252 Elo+
Solo
Ares
Ares
Chuky2002
Ares
Level 29
God Stats
1W - 4L
1,551 SR
Queue Stats
1W - 4L
1,582 Elo+
Party 1
Ullr
Ullr
tugordibello
Ullr
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 5L
1,541 Elo+
Party 1
Team Averages
Level 68
1,517 SR
1,459 Elo+

VS

Team Averages
Level 93
1,584 SR
1,764 Elo+
Jormungandr
Jormungandr
DevilishAssys
Jormungandr
Level 160
God Stats
2W - 0L
1,731 SR
Queue Stats
125W - 29L
1,842 Elo+
Party 2
Nu Wa
Nu Wa
LingonPlockare
Nu Wa
Level 106
God Stats
3W - 1L
1,294 SR
Queue Stats
78W - 88L
1,407 Elo+
Solo
Rama
Rama
account1313
Rama
Level 12
God Stats
1W - 0L
1,728 SR
Queue Stats
18W - 0L
2,043 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Artemidiy
Lancelot
11
1 / 5 / 2
7,659
766
8,348
11,173
6,276
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
12
1 / 3 / 2
7,254
725
3,953
12,452
12,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 2
7,101
710
3,992
11,623
5,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DevilishAssys
Jormungandr
12
1 / 1 / 11
7,805
781
8,165
10,938
10,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 1 / 10
8,078
808
9,698
6,489
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 1 / 4
9,156
916
11,649
4,917
2,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
13
13
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Artemidiy
Lancelot
1
5
2
0.4
L
Ares
1
3
2
0.67
W
Jormungandr
DevilishAssys
Jormungandr
1
1
11
6.5
W
3
1
10
8
W
9
1
4
11
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,293
Damage
29,512
35,248
Taken
22,344
23,920
Mitigated
14,961
2,811
Healing
1,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Artemidiy
Lancelot
8,348
812
195
689
11,173
6,276
0
5,496
5,677
0
31,244
L
Ares
3,953
156
0
618
12,452
12,500
0
5,931
6,521
17,433
0
W
Jormungandr
DevilishAssys
Jormungandr
8,165
3,688
0
710
10,938
10,228
268
2,836
8,102
29,064
0
W
9,698
3,914
0
250
6,489
2,420
719
548
5,941
21,953
0
W
11,649
8,498
0
719
4,917
2,313
1,765
810
4,107
0
25,147
L
3,992
1,349
0
1,309
11,623
5,144
0
6,658
4,965
0
20,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,014
Gold Earned
25,039
87
Minions Killed
108
4
Camps Cleared
6
514,438
Distance Traveled
512,669
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,659
766
41
4
1
204,618
4
L
Ares
7,254
725
21
2
1
173,103
2
W
Jormungandr
7,805
781
50
5
1
199,309
2
W
Nu Wa
8,078
808
26
3
1
180,804
2
W
Rama
9,156
916
32
3
4
132,556
0
L
Ullr
7,101
710
25
3
2
136,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role