Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Eeclek
Lancelot
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 76L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
oguerra13
Cthulhu
Level 155
God Stats
9W - 5L
1,745 SR
Queue Stats
580W - 331L
1,660 Elo+
Party 1
Team Averages
Level 138
1,582 SR
1,575 Elo+

VS

Team Averages
Level 105
1,510 SR
1,524 Elo+
Mulan
Mulan
MetaWeasel
Mulan
Level 103
God Stats
1W - 2L
1,472 SR
Queue Stats
11W - 16L
1,502 Elo+
Solo
The Morrigan
The Morrigan
Slyics
The Morrigan
Level 135
God Stats
0W - 1L
1,684 SR
Queue Stats
41W - 13L
1,783 Elo+
Solo
Izanami
Izanami
savagetheboy
Izanami
Level 78
God Stats
11W - 22L
1,374 SR
Queue Stats
145W - 196L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
6 / 0 / 8
8,365
837
8,991
8,563
6,139
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Eeclek
Lancelot
12
5 / 1 / 8
8,011
801
4,300
6,715
3,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
oguerra13
Cthulhu
13
4 / 1 / 9
8,049
805
8,625
9,463
9,707
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
1 / 6 / 1
6,357
636
6,302
11,828
8,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
Slyics
The Morrigan
8
0 / 5 / 1
5,624
562
6,638
6,346
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
savagetheboy
Izanami
11
1 / 4 / 1
6,490
649
5,349
9,346
3,455
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
2
2
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
0
8
10
W
Lancelot
Eeclek
Lancelot
5
1
8
9
L
Mulan
1
6
1
0.25
L
The Morrigan
Slyics
The Morrigan
0
5
1
0.1
W
Cthulhu
oguerra13
Cthulhu
4
1
9
8.5
L
Izanami
savagetheboy
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,916
Damage
18,289
24,741
Taken
27,520
19,458
Mitigated
14,478
10,871
Healing
5,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,991
741
0
4,633
8,563
6,139
1,462
2,574
5,841
31,363
0
W
Lancelot
Eeclek
Lancelot
4,300
1,404
607
1,487
6,715
3,612
677
1,292
5,336
0
18,129
L
Mulan
6,302
2,207
224
2,027
11,828
8,509
0
6,112
5,413
0
13,985
L
The Morrigan
Slyics
The Morrigan
6,638
1,612
0
509
6,346
2,514
0
3,993
2,293
13,394
925
W
Cthulhu
oguerra13
Cthulhu
8,625
896
462
3,682
9,463
9,707
609
2,599
6,537
24,852
0
L
Izanami
savagetheboy
Izanami
5,349
3,983
0
2,264
9,346
3,455
0
7,890
1,456
0
24,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,425
Gold Earned
18,471
116
Minions Killed
89
7
Camps Cleared
2
594,087
Distance Traveled
382,750
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,365
837
61
6
4
179,024
1
W
Lancelot
8,011
801
27
3
1
212,745
2
L
Mulan
6,357
636
22
2
2
155,152
0
L
The Morrigan
5,624
562
22
2
0
96,747
1
W
Cthulhu
8,049
805
28
3
2
202,318
7
L
Izanami
6,490
649
45
5
0
130,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role