Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
FHEPAA-BH
Chaac
Level 120
God Stats
3W - 7L
1,269 SR
Queue Stats
6W - 8L
1,097 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TitanSh4rk
Morgan Le Fay
Level 127
God Stats
7W - 12L
997 SR
Queue Stats
561W - 571L
1,402 Elo+
Solo
Ravana
Ravana
bobytogbh
Ravana
Level 138
God Stats
3W - 4L
1,671 SR
Queue Stats
58W - 70L
1,457 Elo+
Party 1
Team Averages
Level 138
1,387 SR
1,391 Elo+

VS

Team Averages
Level 101
1,431 SR
1,423 Elo+
Sobek
Sobek
CerasVictoria
Sobek
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Giburr
Jing Wei
Level 129
God Stats
15W - 23L
1,319 SR
Queue Stats
366W - 414L
1,369 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Moyo-kum
Morgan Le Fay
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,465 Elo+
Solo
Lancelot
Lancelot
PedroBR SKY
Lancelot
Level 138
God Stats
19W - 9L
1,484 SR
Queue Stats
222W - 228L
1,392 Elo+
Solo
Kali
Kali
anginho_afm
Kali
Level 108
God Stats
3W - 5L
1,352 SR
Queue Stats
477W - 485L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 1 / 4
7,347
459
9,172
10,793
7,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
 
Jing Wei
11
1 / 2 / 3
6,875
430
7,072
9,935
3,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
FHEPAA-BH
Chaac
13
0 / 2 / 0
6,786
424
2,409
12,169
9,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
TitanSh4rk
Morgan Le Fay
15
4 / 1 / 2
8,662
541
8,249
9,631
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
bobytogbh
Ravana
14
3 / 2 / 1
8,201
513
6,071
9,261
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
8,321
520
5,196
12,736
13,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Giburr
Jing Wei
13
2 / 2 / 1
7,676
480
6,763
11,987
5,202
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Moyo-kum
Morgan Le Fay
12
1 / 5 / 1
7,825
489
6,677
10,549
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
PedroBR SKY
Lancelot
14
3 / 1 / 0
8,764
548
11,270
9,575
7,175
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 1
7,977
499
2,941
12,859
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
10
Kills
8
8
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
1
4
4
L
Jing Wei
 
Jing Wei
1
2
3
1.25
W
1
1
3
2.5
L
Chaac
FHEPAA-BH
Chaac
0
2
0
0
W
Jing Wei
Giburr
Jing Wei
2
2
1
1.25
W
Morgan Le Fay
Moyo-kum
Morgan Le Fay
1
5
1
0.3
W
Lancelot
PedroBR SKY
Lancelot
3
1
0
3
L
Morgan Le Fay
TitanSh4rk
Morgan Le Fay
4
1
2
5
W
1
1
1
1.5
L
Ravana
bobytogbh
Ravana
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,973
Damage
32,847
51,789
Taken
57,706
29,830
Mitigated
35,879
20,693
Healing
20,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,172
614
1,326
4,800
10,793
7,995
0
3,197
7,596
31,405
0
L
Jing Wei
 
Jing Wei
7,072
5,393
155
2,372
9,935
3,701
0
1,968
7,967
0
40,171
W
5,196
508
0
5,187
12,736
13,273
120
2,884
9,848
23,808
0
L
Chaac
FHEPAA-BH
Chaac
2,409
405
0
4,116
12,169
9,617
0
0
12,169
0
36,418
W
Jing Wei
Giburr
Jing Wei
6,763
5,520
0
4,199
11,987
5,202
750
6,119
5,794
0
53,357
W
Morgan Le Fay
Moyo-kum
Morgan Le Fay
6,677
579
0
906
10,549
4,684
208
5,830
4,215
49,953
0
W
Lancelot
PedroBR SKY
Lancelot
11,270
1,899
0
1,997
9,575
7,175
0
0
9,575
0
59,038
L
Morgan Le Fay
TitanSh4rk
Morgan Le Fay
8,249
1,370
87
3,619
9,631
4,092
780
5,324
4,307
61,342
0
W
2,941
1,057
0
7,757
12,859
5,545
0
1,904
10,853
0
56,180
L
Ravana
bobytogbh
Ravana
6,071
1,116
0
4,218
9,261
4,425
0
1,384
7,877
0
61,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,871
Gold Earned
40,563
357
Minions Killed
374
0
Camps Cleared
0
1,470,290
Distance Traveled
1,468,521
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,347
459
36
2
0
260,083
6
L
Jing Wei
6,875
430
65
4
0
267,303
6
W
Sobek
8,321
520
8
1
0
344,533
7
L
Chaac
6,786
424
46
3
0
295,323
2
W
Jing Wei
7,676
480
95
6
0
285,430
1
W
Morgan Le Fay
7,825
489
76
5
0
291,024
1
W
Lancelot
8,764
548
96
6
0
239,342
0
L
Morgan Le Fay
8,662
541
106
7
0
314,309
2
W
Kali
7,977
499
99
6
0
308,192
0
L
Ravana
8,201
513
104
7
0
333,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role