Player Matchup

Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ImYourLastHope7
Sun Wukong
Level 159
God Stats
45W - 50L
1,666 SR
Queue Stats
531W - 519L
1,557 Elo+
Solo
Merlin
Merlin
Nickster918
Merlin
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 8L
1,702 Elo+
Solo
Chiron
Chiron
SuperHighxPluto
Chiron
Level 118
God Stats
17W - 9L
1,663 SR
Queue Stats
186W - 119L
1,536 Elo+
Solo
Team Averages
Level 124
1,566 SR
1,559 Elo+

VS

Team Averages
Level 138
1,773 SR
1,928 Elo+
Freya
Freya
 
Freya
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
OdiousJimmy
Zhong Kui
Level 156
God Stats
49W - 3L
1,999 SR
Queue Stats
1,121W - 153L
2,105 Elo+
Party 1
Bellona
Bellona
PokAniSter
Bellona
Level 129
God Stats
21W - 0L
2,039 SR
Queue Stats
1,199W - 163L
1,975 Elo+
Party 1
Chiron
Chiron
The-Legend8901
Chiron
Level 160
God Stats
2W - 1L
1,269 SR
Queue Stats
743W - 70L
2,085 Elo+
Party 1
Sylvanus
Sylvanus
TrickedOutHoro
Sylvanus
Level 156
God Stats
76W - 7L
2,059 SR
Queue Stats
1,019W - 127L
1,975 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 2 / 1
6,101
1,220
7,848
9,942
8,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Puch
 
Ah Puch
10
1 / 4 / 1
6,027
1,205
5,740
6,295
2,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
ImYourLastHope7
Sun Wukong
11
1 / 1 / 1
6,301
1,260
5,685
8,492
7,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
11
0 / 1 / 2
6,139
1,228
7,572
3,843
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,397
1,079
262
1,914
631
Mace

Mace

+10
Physical Power

Team 1 Tickets

334

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 2 / 5
6,160
1,232
2,598
6,491
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
OdiousJimmy
Zhong Kui
11
2 / 0 / 7
6,841
1,368
9,473
5,733
4,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
PokAniSter
Bellona
11
3 / 0 / 6
7,496
1,499
6,234
8,670
9,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 0 / 6
7,211
1,442
5,395
4,781
2,365
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
11
1 / 0 / 8
6,737
1,347
4,371
6,685
5,447
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
2
Kills
10
10
Deaths
2
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
1
0.25
L
Ah Puch
 
Ah Puch
1
4
1
0.38
W
Freya
 
Freya
1
2
5
1.75
L
Sun Wukong
ImYourLastHope7
Sun Wukong
1
1
1
1.5
L
Merlin
0
1
2
1
W
Zhong Kui
OdiousJimmy
Zhong Kui
2
0
7
5.5
W
Bellona
PokAniSter
Bellona
3
0
6
6
L
0
2
0
0
W
3
0
6
6
W
Sylvanus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,107
Damage
28,071
30,486
Taken
32,360
21,090
Mitigated
24,964
3,687
Healing
13,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,848
258
0
1,897
9,942
8,506
0
4,550
5,292
0
20,203
L
Ah Puch
 
Ah Puch
5,740
65
0
449
6,295
2,772
0
3,060
3,129
10,528
0
W
Freya
 
Freya
2,598
635
0
915
6,491
3,269
0
2,095
4,271
6,087
885
L
Sun Wukong
ImYourLastHope7
Sun Wukong
5,685
278
0
1,054
8,492
7,680
0
5,411
2,761
0
13,996
L
Merlin
7,572
268
0
260
3,843
1,501
0
1,897
1,874
21,466
0
W
Zhong Kui
OdiousJimmy
Zhong Kui
9,473
1,102
1,081
620
5,733
4,428
0
2,272
3,368
17,212
0
W
Bellona
PokAniSter
Bellona
6,234
2,662
1,228
1,080
8,670
9,455
0
3,014
5,524
0
13,087
L
262
96
0
27
1,914
631
0
725
1,179
0
1,227
W
5,395
2,373
993
684
4,781
2,365
0
2,742
2,006
0
26,543
W
Sylvanus
4,371
843
4,886
2,269
6,685
5,447
0
3,189
3,496
9,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
34,445
100
Minions Killed
107
3
Camps Cleared
6
435,981
Distance Traveled
571,309
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,101
1,220
23
5
0
114,892
0
L
Ah Puch
6,027
1,205
20
4
0
78,187
2
W
Freya
6,160
1,232
7
1
1
109,539
0
L
Sun Wukong
6,301
1,260
23
5
1
119,731
0
L
Merlin
6,139
1,228
34
7
2
110,675
0
W
Zhong Kui
6,841
1,368
24
5
2
112,638
3
W
Bellona
7,496
1,499
12
2
1
124,029
1
L
Chiron
5,397
1,079
0
0
0
12,496
0
W
Chiron
7,211
1,442
51
10
0
113,834
1
W
Sylvanus
6,737
1,347
13
3
2
111,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role