Player Matchup

Fenrir
Fenrir
FullPowerHoward
Fenrir
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Bacchus
Bacchus
MLGScrub59
Bacchus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,672 Elo+
Party 2
Janus
Janus
deathdisturbed2
Janus
Level 85
God Stats
29W - 59L
1,414 SR
Queue Stats
322W - 451L
1,387 Elo+
Solo
Team Averages
Level 73
1,471 SR
1,520 Elo+

VS

Team Averages
Level 89
1,355 SR
1,456 Elo+
Lancelot
Lancelot
BraidedBat830
Lancelot
Level 127
God Stats
2W - 1L
1,244 SR
Queue Stats
86W - 86L
1,380 Elo+
Party 1
Discordia
Discordia
DammitRam
Discordia
Level 46
God Stats
2W - 3L
1,277 SR
Queue Stats
234W - 236L
1,375 Elo+
Solo
Mulan
Mulan
EditingRaptor38
Mulan
Level 94
God Stats
21W - 19L
1,545 SR
Queue Stats
164W - 147L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 2
8,622
539
4,504
19,444
14,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
MLGScrub59
Bacchus
15
5 / 5 / 1
11,913
745
11,788
19,740
31,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 5 / 2
10,101
631
9,902
12,678
4,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BraidedBat830
Lancelot
16
6 / 2 / 13
12,066
754
18,865
13,613
6,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
DammitRam
Discordia
17
4 / 2 / 15
11,751
734
12,683
9,054
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
10 / 2 / 10
12,140
759
15,671
17,627
17,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
6
Kills
20
20
Deaths
6
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BraidedBat830
Lancelot
6
2
13
6.25
W
Discordia
DammitRam
Discordia
4
2
15
5.75
W
10
2
10
7.5
L
0
10
2
0.1
L
Bacchus
MLGScrub59
Bacchus
5
5
1
1.1
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
47,219
51,862
Taken
40,294
51,141
Mitigated
27,955
2,565
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BraidedBat830
Lancelot
18,865
5,660
0
3,336
13,613
6,223
785
8,704
4,792
0
59,130
W
Discordia
DammitRam
Discordia
12,683
1,631
392
1,875
9,054
3,829
1,183
6,391
2,637
59,032
0
W
15,671
924
765
8,500
17,627
17,903
813
7,977
9,504
0
29,854
L
4,504
930
0
555
19,444
14,707
0
5,105
14,018
0
12,240
L
Bacchus
MLGScrub59
Bacchus
11,788
1,034
0
1,579
19,740
31,720
0
4,964
14,384
27,980
0
L
9,902
299
0
431
12,678
4,714
0
2,942
9,502
50,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,636
Gold Earned
35,957
140
Minions Killed
180
3
Camps Cleared
11
746,503
Distance Traveled
916,051
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,066
754
76
5
8
340,866
1
W
Discordia
11,751
734
86
5
1
281,756
4
W
Mulan
12,140
759
18
1
2
293,429
3
L
Fenrir
8,622
539
16
1
0
242,007
1
L
Bacchus
11,913
745
37
2
1
268,711
5
L
Janus
10,101
631
87
5
2
235,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role