Player Matchup

Bastet
Bastet
Gold V
Alaskantar67
Bastet
Gold V
Level 129
God Stats
7W - 2L
1,681 SR
Queue Stats
50W - 54L
1,218 MMR
Party 1
Fafnir
Fafnir
Bronze V
DRAGONHUNTER103
Fafnir
Bronze V
Level 106
God Stats
1W - 1L
1,282 SR
Queue Stats
6W - 19L
1,189 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
Der0r0f
Ah Muzen Cab
Silver III
Level 128
God Stats
1W - 0L
1,745 SR
Queue Stats
51W - 43L
1,313 MMR
Solo
Rama
Rama
Gold V
clem23ducho
Rama
Gold V
Level 155
God Stats
1W - 0L
1,720 SR
Queue Stats
37W - 40L
1,276 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
glennebassen66
Baron Samedi
Silver III
Level 71
God Stats
1W - 2L
1,414 SR
Queue Stats
34W - 51L
1,332 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,568 SR
1,265 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,521 SR
1,267 MMR
Kali
Kali
Gold III
Adri_LP17
Kali
Gold III
Level 72
God Stats
47W - 28L
1,601 SR
Queue Stats
227W - 217L
1,395 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
PaiNz_AcE
Baba Yaga
Silver I
Level 121
God Stats
16W - 16L
1,485 SR
Queue Stats
389W - 398L
1,171 MMR
Solo
Hou Yi
Hou Yi
Bronze IV
Perezite
Hou Yi
Bronze IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,185 MMR
Solo
Osiris
Osiris
Silver II
bongi707
Osiris
Silver II
Level 67
God Stats
2W - 4L
1,529 SR
Queue Stats
151W - 155L
1,173 MMR
Solo
Bacchus
Bacchus
Gold IV
otsman
Bacchus
Gold IV
Level 101
God Stats
47W - 36L
1,488 SR
Queue Stats
270W - 280L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
4 / 5 / 9
13,235
490
16,096
26,215
15,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 3 / 12
13,367
495
13,935
31,350
56,213
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Der0r0f
Ah Muzen Cab
20
9 / 2 / 10
15,633
579
32,070
22,806
12,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
5 / 2 / 10
13,686
507
24,462
23,236
12,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
glennebassen66
Baron Samedi
20
5 / 4 / 7
13,723
508
24,147
21,823
13,279
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BakasuraUllrDanzaburouPele

VS

Bans
ArachnePersephoneShivaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
17
3 / 5 / 7
11,518
427
16,707
32,480
17,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
PaiNz_AcE
Baba Yaga
20
9 / 7 / 3
13,176
488
23,091
28,599
16,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
Perezite
Hou Yi
17
1 / 5 / 4
11,104
411
12,904
23,388
10,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
bongi707
Osiris
20
2 / 6 / 2
13,030
483
9,350
24,920
34,801
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
otsman
Bacchus
16
1 / 2 / 8
10,235
379
11,921
35,599
44,159
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
25
Kills
16
16
Deaths
25
48
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Kali
3
5
7
1.3
W
Bastet
4
5
9
1.7
W
2
3
12
2.67
W
Ah Muzen Cab
Der0r0f
Ah Muzen Cab
9
2
10
7
L
Baba Yaga
PaiNz_AcE
Baba Yaga
9
7
3
1.5
L
Hou Yi
Perezite
Hou Yi
1
5
4
0.6
L
Osiris
bongi707
Osiris
2
6
2
0.5
W
5
2
10
5
W
Baron Samedi
glennebassen66
Baron Samedi
5
4
7
2.13
L
Bacchus
otsman
Bacchus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,710
Damage
73,973
125,430
Taken
144,986
109,653
Mitigated
123,695
45,538
Healing
36,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
16,707
9,887
0
5,272
32,480
17,355
0
9,407
23,073
0
91,071
W
Bastet
16,096
4,117
0
10,796
26,215
15,650
423
6,572
19,643
0
118,000
W
13,935
3,920
0
6,421
31,350
56,213
358
7,099
24,251
44,712
0
W
Ah Muzen Cab
Der0r0f
Ah Muzen Cab
32,070
14,087
0
7,312
22,806
12,492
8,616
5,897
16,909
0
150,859
L
Baba Yaga
PaiNz_AcE
Baba Yaga
23,091
1,281
0
7,285
28,599
16,970
0
12,102
16,497
126,974
0
L
Hou Yi
Perezite
Hou Yi
12,904
6,268
0
6,225
23,388
10,410
707
4,701
18,687
0
89,108
L
Osiris
bongi707
Osiris
9,350
2,611
0
7,556
24,920
34,801
163
4,614
20,306
0
114,400
W
24,462
17,784
0
11,383
23,236
12,019
2,774
7,889
15,347
0
103,024
W
Baron Samedi
glennebassen66
Baron Samedi
24,147
1,327
1,061
8,565
21,823
13,279
1,156
10,309
11,514
111,273
0
L
Bacchus
otsman
Bacchus
11,921
849
2,184
8,073
35,599
44,159
0
8,278
27,321
33,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,644
Gold Earned
59,063
654
Minions Killed
701
0
Camps Cleared
0
2,494,480
Distance Traveled
2,363,500
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,518
427
125
5
0
505,696
1
W
Bastet
13,235
490
144
5
0
542,149
3
W
Fafnir
13,367
495
35
1
0
479,775
2
W
Ah Muzen Cab
15,633
579
188
7
0
525,205
1
L
Baba Yaga
13,176
488
180
7
0
419,584
0
L
Hou Yi
11,104
411
150
6
0
430,918
3
L
Osiris
13,030
483
213
8
0
484,842
3
W
Rama
13,686
507
144
5
0
471,361
8
W
Baron Samedi
13,723
508
143
5
0
475,990
2
L
Bacchus
10,235
379
33
1
0
522,460
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role