Player Matchup

Sol
Sol
Gold II
SIMKELR
Sol
Gold II
Level 149
God Stats
2W - 5L
1,337 SR
Queue Stats
208W - 233L
1,640 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,337 SR
1,640 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 30
1,500 SR
1,246 MMR
Mercury
Mercury
Bronze IV
Sauce_JB
Mercury
Bronze IV
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 18L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 0 / 0
8,448
1,056
5,898
6,252
2,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ah Muzen CabUllrHe BoBakasura

VS

Bans
OlorunKaliNe ZhaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Sauce_JB
Mercury
10
0 / 4 / 0
5,754
719
3,147
11,023
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
4
0
0
4
L
Mercury
Sauce_JB
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,898
Damage
3,147
6,252
Taken
11,023
2,866
Mitigated
4,875
3,574
Healing
438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
5,898
2,144
0
3,574
6,252
2,866
1,752
172
6,080
46,472
5,073
L
Mercury
Sauce_JB
Mercury
3,147
1,724
0
438
11,023
4,875
0
5,593
5,430
0
19,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,448
Gold Earned
5,754
90
Minions Killed
23
6
Camps Cleared
1
136,262
Distance Traveled
173,472
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,448
1,056
90
11
6
136,262
1
L
Mercury
5,754
719
23
3
1
173,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role