Player Matchup

Serqet
Serqet
LeiEgg
Serqet
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
1,019W - 1,037L
1,489 Elo+
Solo
Neith
Neith
PancakeBooty
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
TakaMeIn
Cthulhu
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,598 Elo+
Party 1
Olorun
Olorun
TheJMRCast
Olorun
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
King Arthur
King Arthur
Tsuisuta
King Arthur
Level 59
God Stats
2W - 1L
1,192 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 3
Team Averages
Level 50
1,438 SR
1,527 Elo+

VS

Team Averages
Level 91
1,624 SR
1,487 Elo+
Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Sir Wavester
Khepri
Level 87
God Stats
2W - 2L
1,544 SR
Queue Stats
37W - 32L
1,401 Elo+
Party 2
Susano
Susano
SushiiKiller
Susano
Level 95
God Stats
11W - 6L
1,633 SR
Queue Stats
114W - 76L
1,595 Elo+
Solo
Sol
Sol
Top10NA
Sol
Level 14
God Stats
8W - 3L
1,583 SR
Queue Stats
23W - 16L
1,433 Elo+
Party 2
Lancelot
Lancelot
scholla
Lancelot
Level 135
God Stats
43W - 52L
1,860 SR
Queue Stats
209W - 222L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
LeiEgg
Serqet
16
0 / 6 / 3
9,804
891
5,507
18,718
7,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 5 / 4
10,120
920
6,327
16,304
7,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TakaMeIn
Cthulhu
16
0 / 2 / 3
9,965
906
12,340
21,314
27,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
TheJMRCast
Olorun
16
2 / 7 / 2
10,747
977
10,701
19,303
9,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Tsuisuta
King Arthur
15
3 / 6 / 0
10,572
961
12,163
23,440
20,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

150

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
5 / 0 / 12
11,876
1,080
33,464
6,105
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
18
1 / 2 / 19
11,945
1,086
3,980
9,141
11,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
18
9 / 2 / 11
12,770
1,161
21,835
13,132
7,056
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
18
3 / 0 / 14
11,252
1,023
18,381
9,155
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
scholla
Lancelot
18
8 / 1 / 10
12,185
1,108
14,971
12,940
7,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
92
5
Kills
26
26
Deaths
5
12
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
12
11
L
Serqet
LeiEgg
Serqet
0
6
3
0.25
L
0
5
4
0.4
W
Khepri
1
2
19
5.25
W
Susano
9
2
11
7.25
L
Cthulhu
TakaMeIn
Cthulhu
0
2
3
0.75
L
Olorun
TheJMRCast
Olorun
2
7
2
0.43
W
Sol
3
0
14
10
L
King Arthur
Tsuisuta
King Arthur
3
6
0
0.5
W
Lancelot
scholla
Lancelot
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,038
Damage
92,631
99,079
Taken
50,473
73,015
Mitigated
34,591
12,325
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
33,464
3,520
0
243
6,105
3,159
0
1,933
4,100
58,573
0
L
Serqet
LeiEgg
Serqet
5,507
1,098
0
387
18,718
7,850
0
8,793
9,925
0
14,508
L
6,327
2,465
0
1,254
16,304
7,795
0
11,669
4,635
0
32,452
W
Khepri
3,980
92
0
1,267
9,141
11,410
0
4,443
4,466
14,053
0
W
Susano
21,835
4,373
0
151
13,132
7,056
0
5,730
6,874
0
32,964
L
Cthulhu
TakaMeIn
Cthulhu
12,340
579
626
1,125
21,314
27,899
0
12,854
8,460
26,122
0
L
Olorun
TheJMRCast
Olorun
10,701
5,567
1,879
3,279
19,303
9,431
0
7,804
11,499
32,925
0
W
Sol
18,381
6,909
0
2,505
9,155
5,620
0
4,255
4,757
32,781
2,866
L
King Arthur
Tsuisuta
King Arthur
12,163
788
725
3,050
23,440
20,040
0
12,852
10,588
127
26,056
W
Lancelot
scholla
Lancelot
14,971
3,911
0
1,194
12,940
7,346
0
5,892
6,580
0
31,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,208
Gold Earned
60,028
182
Minions Killed
192
7
Camps Cleared
9
1,062,643
Distance Traveled
1,127,336
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,876
1,080
78
7
2
192,293
0
L
Serqet
9,804
891
11
1
4
215,191
4
L
Neith
10,120
920
61
6
1
181,144
0
W
Khepri
11,945
1,086
12
1
0
230,928
0
W
Susano
12,770
1,161
29
3
3
233,580
0
L
Cthulhu
9,965
906
20
2
1
241,579
2
L
Olorun
10,747
977
52
5
1
198,020
0
W
Sol
11,252
1,023
42
4
1
203,570
0
L
King Arthur
10,572
961
38
3
0
226,709
0
W
Lancelot
12,185
1,108
31
3
3
266,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role