Player Matchup

Sun Wukong
Sun Wukong
Silver III
A ChewChewTrain
Sun Wukong
Silver III
Level 144
God Stats
2W - 6L
1,485 SR
Queue Stats
183W - 239L
1,036 MMR
Solo
Sol
Sol
Silver II
ArT of FaCtz
Sol
Silver II
Level 106
God Stats
22W - 23L
1,544 SR
Queue Stats
268W - 317L
1,132 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Warlord_Mohican_
Sylvanus
Silver IV
Level 110
God Stats
16W - 21L
1,361 SR
Queue Stats
512W - 642L
993 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,464 SR
1,054 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,538 SR
962 MMR
Baron Samedi
Baron Samedi
Silver IV
FuNnYBaDgErZ
Baron Samedi
Silver IV
Level 129
God Stats
9W - 16L
1,459 SR
Queue Stats
56W - 119L
1,231 MMR
Solo
Bastet
Bastet
Gold III
SuperKush911
Bastet
Gold III
Level 158
God Stats
10W - 4L
1,753 SR
Queue Stats
55W - 41L
1,502 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
mitikaz
Cthulhu
Bronze IV
Level 87
God Stats
3W - 4L
1,402 SR
Queue Stats
85W - 178L
152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A ChewChewTrain
Sun Wukong
15
0 / 9 / 9
10,984
549
16,680
31,589
26,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
8 / 2 / 4
13,705
685
24,008
21,099
8,679
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
4 / 7 / 8
13,738
687
8,874
26,238
40,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AtlasAh Muzen CabGebShivaFenrir

VS

Bans
ThothChaacJing WeiOdinArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FuNnYBaDgErZ
Baron Samedi
18
2 / 5 / 11
12,636
632
16,344
18,569
9,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
20
15 / 1 / 3
15,764
788
32,186
27,908
15,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
mitikaz
Cthulhu
17
1 / 6 / 15
13,365
668
17,252
26,236
40,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
12
Kills
18
18
Deaths
12
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
A ChewChewTrain
Sun Wukong
0
9
9
0.5
L
8
2
4
5
W
Baron Samedi
FuNnYBaDgErZ
Baron Samedi
2
5
11
1.5
W
Bastet
15
1
3
16.5
L
4
7
8
1.14
W
Cthulhu
mitikaz
Cthulhu
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,562
Damage
65,782
78,926
Taken
72,713
75,101
Mitigated
65,276
27,652
Healing
29,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
A ChewChewTrain
Sun Wukong
16,680
2,280
0
5,612
31,589
26,001
185
15,294
16,295
0
38,732
L
24,008
6,522
0
9,728
21,099
8,679
2,218
7,411
13,688
66,885
0
W
Baron Samedi
FuNnYBaDgErZ
Baron Samedi
16,344
1,179
4,232
8,360
18,569
9,595
1,199
9,952
8,617
53,443
0
W
Bastet
32,186
8,846
0
11,662
27,908
15,268
1,353
13,944
13,964
0
82,223
L
8,874
1,912
4,903
7,409
26,238
40,421
33
10,891
15,347
16,584
0
W
Cthulhu
mitikaz
Cthulhu
17,252
562
1,488
3,305
26,236
40,413
152
9,929
16,307
51,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,427
Gold Earned
41,765
181
Minions Killed
231
2
Camps Cleared
10
943,257
Distance Traveled
1,083,250
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,984
549
41
2
0
333,976
7
L
Sol
13,705
685
116
6
1
339,237
1
W
Baron Samedi
12,636
632
81
4
1
316,096
1
W
Bastet
15,764
788
95
5
8
410,591
4
L
Sylvanus
13,738
687
24
1
1
270,044
2
W
Cthulhu
13,365
668
55
3
1
356,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role