Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CrunKk7
Ah Muzen Cab
Level 68
God Stats
69W - 36L
1,668 SR
Queue Stats
143W - 130L
1,508 Elo+
Solo
Lancelot
Lancelot
QuietandLoki
Lancelot
Level 99
God Stats
0W - 1L
1,574 SR
Queue Stats
96W - 89L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
llDuffmanll
Morgan Le Fay
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 138L
1,415 Elo+
Solo
Team Averages
Level 78
1,581 SR
1,478 Elo+

VS

Team Averages
Level 100
1,501 SR
1,497 Elo+
Sol
Sol
DisguisedDogg
Sol
Level 92
God Stats
60W - 65L
1,435 SR
Queue Stats
128W - 147L
1,399 Elo+
Solo
Thor
Thor
Scooter_Debrider
Thor
Level 81
God Stats
14W - 13L
1,533 SR
Queue Stats
124W - 86L
1,545 Elo+
Party 1
Achilles
Achilles
Valkhana
Achilles
Level 127
God Stats
2W - 1L
1,536 SR
Queue Stats
243W - 183L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CrunKk7
Ah Muzen Cab
17
2 / 5 / 4
11,689
649
19,162
18,471
8,298
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
QuietandLoki
Lancelot
15
2 / 7 / 3
11,102
617
8,810
17,475
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
llDuffmanll
Morgan Le Fay
16
2 / 4 / 3
10,817
601
9,258
15,398
6,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 12
12,923
718
11,452
11,750
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
10 / 4 / 6
13,751
764
21,422
17,980
7,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
Valkhana
Achilles
18
4 / 0 / 10
12,312
684
14,816
19,122
20,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
6
Kills
16
16
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
CrunKk7
Ah Muzen Cab
2
5
4
0.8
W
2
2
12
4
L
Lancelot
QuietandLoki
Lancelot
2
7
3
0.5
W
10
4
6
3.25
W
Achilles
Valkhana
Achilles
4
0
10
9
L
Morgan Le Fay
llDuffmanll
Morgan Le Fay
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,230
Damage
47,690
51,344
Taken
48,852
22,719
Mitigated
31,167
7,005
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
CrunKk7
Ah Muzen Cab
19,162
3,167
0
2,623
18,471
8,298
0
4,656
13,451
0
59,936
W
11,452
3,335
740
5,187
11,750
3,565
2,592
1,865
9,885
59,699
0
L
Lancelot
QuietandLoki
Lancelot
8,810
811
18
2,005
17,475
7,709
0
4,057
12,986
0
35,429
W
21,422
1,092
0
1,638
17,980
7,594
243
4,327
13,653
0
53,860
W
Achilles
Valkhana
Achilles
14,816
2,187
0
7,116
19,122
20,008
246
4,464
14,658
0
35,987
L
Morgan Le Fay
llDuffmanll
Morgan Le Fay
9,258
796
0
2,359
15,398
6,712
0
3,008
11,893
44,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,608
Gold Earned
38,986
208
Minions Killed
220
7
Camps Cleared
8
1,012,703
Distance Traveled
1,033,268
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,689
649
109
6
2
348,618
0
W
Sol
12,923
718
124
7
2
352,944
9
L
Lancelot
11,102
617
46
3
2
342,384
3
W
Thor
13,751
764
58
3
3
314,615
2
W
Achilles
12,312
684
38
2
3
365,709
1
L
Morgan Le Fay
10,817
601
53
3
3
321,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role