Player Matchup

Ymir
Ymir
AlexDudee
Ymir
Level 13
God Stats
9W - 6L
1,945 SR
Queue Stats
70W - 62L
1,625 Elo+
Party 1
Hachiman
Hachiman
BigBrownChris
Hachiman
Level 119
God Stats
1W - 7L
1,233 SR
Queue Stats
308W - 302L
1,612 Elo+
Solo
Lancelot
Lancelot
CrispyKitties
Lancelot
Level 11
God Stats
2W - 1L
1,649 SR
Queue Stats
21W - 23L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
KushKrusader
Nu Wa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,301 Elo+
Party 1
Da Ji
Da Ji
jenkins245
Da Ji
Level 84
God Stats
0W - 3L
1,261 SR
Queue Stats
176W - 158L
1,554 Elo+
Party 1
Team Averages
Level 49
1,518 SR
1,511 Elo+

VS

Team Averages
Level 98
1,573 SR
1,523 Elo+
Lancelot
Lancelot
FluffyBlueBalls
Lancelot
Level 68
God Stats
17W - 6L
1,459 SR
Queue Stats
209W - 203L
1,505 Elo+
Party 2
Jormungandr
Jormungandr
Halllows
Jormungandr
Level 47
God Stats
1W - 1L
1,478 SR
Queue Stats
5W - 3L
1,653 Elo+
Party 2
Sol
Sol
Naruto11514
Sol
Level 99
God Stats
2W - 3L
1,301 SR
Queue Stats
74W - 71L
1,413 Elo+
Solo
Chronos
Chronos
Remorseful Acts
Chronos
Level 129
God Stats
3W - 0L
1,840 SR
Queue Stats
113W - 126L
1,502 Elo+
Solo
Hercules
Hercules
metalmobster
Hercules
Level 147
God Stats
3W - 2L
1,787 SR
Queue Stats
218W - 218L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 0
5,683
474
5,403
11,944
9,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
BigBrownChris
Hachiman
11
0 / 2 / 0
5,734
478
5,415
6,724
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Lancelot
CrispyKitties
Lancelot
10
1 / 4 / 1
5,837
486
5,105
8,749
3,374
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
5,687
474
5,453
4,989
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
10
0 / 2 / 1
6,004
500
3,055
9,454
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
5 / 0 / 4
7,361
613
8,587
7,997
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Halllows
Jormungandr
11
2 / 2 / 3
6,991
583
4,962
8,228
5,423
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 1
6,155
513
3,470
7,830
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 5
7,334
611
7,479
8,954
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
metalmobster
Hercules
11
3 / 0 / 3
7,160
597
2,655
8,424
3,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
12
12
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
0
0.5
L
Hachiman
BigBrownChris
Hachiman
0
2
0
0
L
Lancelot
CrispyKitties
Lancelot
1
4
1
0.38
W
Lancelot
5
0
4
7
W
Jormungandr
Halllows
Jormungandr
2
2
3
1.75
L
0
2
0
0
W
1
0
1
1.5
W
1
0
5
3.5
L
Da Ji
0
2
1
0.25
W
Hercules
metalmobster
Hercules
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,431
Damage
27,153
41,860
Taken
41,433
20,836
Mitigated
18,043
9,899
Healing
16,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,403
1,471
0
2,128
11,944
9,291
0
4,285
7,659
17,692
0
L
Hachiman
BigBrownChris
Hachiman
5,415
2,370
0
3,212
6,724
2,204
0
2,304
4,420
0
48,561
L
Lancelot
CrispyKitties
Lancelot
5,105
752
0
190
8,749
3,374
0
3,723
5,026
0
31,294
W
Lancelot
8,587
1,324
0
4,423
7,997
3,229
0
814
7,183
0
50,542
W
Jormungandr
Halllows
Jormungandr
4,962
1,742
0
768
8,228
5,423
594
1,755
6,473
34,720
0
L
5,453
2,103
0
500
4,989
2,012
0
3,008
1,981
33,094
0
W
3,470
1,717
0
3,590
7,830
2,199
0
1,113
6,717
40,640
0
W
7,479
2,071
0
3,416
8,954
3,470
1,335
4,182
4,772
58,782
0
L
Da Ji
3,055
539
0
3,869
9,454
3,955
0
2,591
6,863
0
39,584
W
Hercules
metalmobster
Hercules
2,655
1,012
1,646
2,965
8,424
3,722
0
2,992
5,432
0
25,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,945
Gold Earned
35,001
287
Minions Killed
393
0
Camps Cleared
0
1,148,604
Distance Traveled
1,231,447
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,683
474
37
3
0
226,866
5
L
Hachiman
5,734
478
62
5
0
195,978
0
L
Lancelot
5,837
486
53
4
0
261,832
0
W
Lancelot
7,361
613
99
8
0
286,529
4
W
Jormungandr
6,991
583
69
6
0
246,382
0
L
Nu Wa
5,687
474
50
4
0
197,088
1
W
Sol
6,155
513
71
6
0
225,526
2
W
Chronos
7,334
611
104
9
0
220,301
2
L
Da Ji
6,004
500
85
7
0
266,840
5
W
Hercules
7,160
597
50
4
0
252,709
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role