Player Matchup

Medusa
Medusa
Glitch Feedback
Medusa
Level 143
God Stats
6W - 5L
1,540 SR
Queue Stats
740W - 603L
1,616 Elo+
Party 2
Baron Samedi
Baron Samedi
Lolikohai
Baron Samedi
Level 129
God Stats
10W - 3L
1,676 SR
Queue Stats
178W - 97L
1,680 Elo+
Party 2
Da Ji
Da Ji
sea serpent24PG
Da Ji
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
598W - 498L
1,562 Elo+
Party 2
Team Averages
Level 136
1,572 SR
1,619 Elo+

VS

Team Averages
Level 75
1,740 SR
1,748 Elo+
Baron Samedi
Baron Samedi
BallDankey
Baron Samedi
Level 65
God Stats
18W - 7L
1,803 SR
Queue Stats
19W - 8L
1,762 Elo+
Party 1
Danzaburou
Danzaburou
DangerousJo
Danzaburou
Level 64
God Stats
19W - 9L
1,744 SR
Queue Stats
22W - 11L
1,726 Elo+
Party 1
Mulan
Mulan
LtFrootloops
Mulan
Level 97
God Stats
21W - 7L
1,674 SR
Queue Stats
27W - 13L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 12
8,485
849
6,057
7,069
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Lolikohai
Baron Samedi
12
3 / 0 / 12
7,723
772
10,076
6,697
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 0 / 8
8,804
880
10,125
6,904
3,054
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BallDankey
Baron Samedi
7
1 / 8 / 0
5,776
578
3,983
10,219
3,686
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DangerousJo
Danzaburou
10
0 / 5 / 1
6,379
638
3,586
7,868
2,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
6,165
617
3,933
11,819
6,919
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
17
Kills
1
1
Deaths
17
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BallDankey
Baron Samedi
1
8
0
0.13
L
Danzaburou
DangerousJo
Danzaburou
0
5
1
0.1
W
5
1
12
11
W
Baron Samedi
Lolikohai
Baron Samedi
3
0
12
9
L
0
4
1
0.13
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,258
Damage
11,502
20,670
Taken
29,906
9,644
Mitigated
13,407
6,428
Healing
3,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BallDankey
Baron Samedi
3,983
391
304
866
10,219
3,686
0
3,897
6,064
5,285
0
L
Danzaburou
DangerousJo
Danzaburou
3,586
1,109
0
951
7,868
2,802
0
1,694
5,973
0
21,798
W
6,057
2,324
0
756
7,069
3,208
1,876
1,391
5,328
0
31,161
W
Baron Samedi
Lolikohai
Baron Samedi
10,076
1,234
1,471
2,747
6,697
3,382
530
1,292
5,323
23,728
0
L
3,933
779
0
1,605
11,819
6,919
0
4,103
7,522
0
19,399
W
10,125
2,229
0
1,454
6,904
3,054
0
1,026
5,752
0
22,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,012
Gold Earned
18,320
134
Minions Killed
94
7
Camps Cleared
2
570,768
Distance Traveled
475,260
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,776
578
10
1
2
133,008
2
L
Danzaburou
6,379
638
49
5
0
161,648
2
W
Medusa
8,485
849
70
7
3
203,756
1
W
Baron Samedi
7,723
772
39
4
0
170,822
4
L
Mulan
6,165
617
35
4
0
180,604
3
W
Da Ji
8,804
880
25
3
4
196,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role