Player Matchup

Medusa
Medusa
Silver II
Amiri I Rock
Medusa
Silver II
Level 103
God Stats
1W - 0L
1,618 SR
Queue Stats
6W - 10L
1,342 MMR
Party 1
Cabrakan
Cabrakan
Silver II
Demize NB
Cabrakan
Silver II
Level 141
God Stats
1W - 1L
1,237 SR
Queue Stats
6W - 10L
1,342 MMR
Party 1
Sol
Sol
Silver I
Luh-Krankk
Sol
Silver I
Level 62
God Stats
1W - 2L
1,680 SR
Queue Stats
6W - 10L
1,400 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,512 SR
1,361 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,455 SR
1,231 MMR
Vulcan
Vulcan
Silver IV
GALLEGOS21MLKS
Vulcan
Silver IV
Level 146
God Stats
64W - 67L
1,452 SR
Queue Stats
239W - 308L
891 MMR
Party 2
Izanami
Izanami
Silver II
gary_herrera
Izanami
Silver II
Level 110
God Stats
0W - 3L
1,287 SR
Queue Stats
76W - 99L
1,233 MMR
Party 2
Bacchus
Bacchus
Bronze III
gg-GARY-
Bacchus
Bronze III
Level 64
God Stats
3W - 4L
1,625 SR
Queue Stats
7W - 8L
1,567 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 1 / 10
12,350
726
20,434
14,122
6,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Demize NB
Cabrakan
17
7 / 1 / 7
13,129
772
16,598
20,083
27,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 1 / 9
12,285
723
22,222
15,649
7,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HadesGilgameshAtlasAh Muzen CabPersephone

VS

Bans
BastetBaron SamediGaneshaAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
9,729
572
15,754
16,899
9,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
gary_herrera
Izanami
15
2 / 4 / 0
10,931
643
12,224
21,618
12,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
gg-GARY-
Bacchus
15
1 / 6 / 1
11,048
650
11,011
27,579
46,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
16
Kills
3
3
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
10
9
W
Cabrakan
Demize NB
Cabrakan
7
1
7
10.5
L
0
6
2
0.17
W
5
1
9
9.5
L
Izanami
gary_herrera
Izanami
2
4
0
0.5
L
Bacchus
gg-GARY-
Bacchus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,254
Damage
38,989
49,854
Taken
66,096
41,640
Mitigated
68,527
16,274
Healing
7,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
20,434
9,157
0
1,549
14,122
6,713
1,571
9,078
4,707
0
79,771
W
Cabrakan
Demize NB
Cabrakan
16,598
2,093
723
3,835
20,083
27,340
184
8,157
11,098
35,914
0
L
15,754
5,427
0
883
16,899
9,631
0
10,097
6,802
36,004
0
W
22,222
5,346
0
10,167
15,649
7,587
1,192
8,890
6,490
68,094
4,924
L
Izanami
gary_herrera
Izanami
12,224
8,609
0
4,348
21,618
12,265
0
13,275
8,343
0
63,304
L
Bacchus
gg-GARY-
Bacchus
11,011
1,934
0
1,962
27,579
46,631
0
14,481
13,098
24,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,764
Gold Earned
31,708
259
Minions Killed
176
11
Camps Cleared
4
929,646
Distance Traveled
858,289
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,350
726
108
6
6
314,348
3
W
Cabrakan
13,129
772
39
2
0
303,903
2
L
Vulcan
9,729
572
42
2
1
279,595
2
W
Sol
12,285
723
112
7
5
311,395
1
L
Izanami
10,931
643
108
6
2
271,549
2
L
Bacchus
11,048
650
26
2
1
307,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role