Player Matchup

Scylla
Scylla
ENTERIT
Scylla
Level 147
God Stats
51W - 69L
1,490 SR
Queue Stats
462W - 499L
1,538 Elo+
Solo
Janus
Janus
Mavore
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Lancelot
Lancelot
deathstrokecold5
Lancelot
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 99L
1,584 Elo+
Party 3
Artio
Artio
klicer2764
Artio
Level 118
God Stats
38W - 23L
1,724 SR
Queue Stats
300W - 191L
1,604 Elo+
Party 3
Guan Yu
Guan Yu
rosiefluffy18
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 77
1,543 SR
1,545 Elo+

VS

Team Averages
Level 93
1,835 SR
1,794 Elo+
Chang'e
Chang'e
BussyMang
Chang'e
Level 106
God Stats
44W - 13L
1,912 SR
Queue Stats
423W - 186L
1,850 Elo+
Party 1
Cabrakan
Cabrakan
FatTubaBeat
Cabrakan
Level 109
God Stats
21W - 10L
1,988 SR
Queue Stats
436W - 190L
1,860 Elo+
Party 1
Lancelot
Lancelot
Illíad
Lancelot
Level 126
God Stats
27W - 12L
1,896 SR
Queue Stats
483W - 206L
1,866 Elo+
Party 1
Persephone
Persephone
Mrehco
Persephone
Level 27
God Stats
33W - 2L
1,933 SR
Queue Stats
271W - 40L
1,936 Elo+
Party 1
Charybdis
Charybdis
ScaryBunny4277
Charybdis
Level 95
God Stats
39W - 49L
1,447 SR
Queue Stats
591W - 588L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ENTERIT
Scylla
16
0 / 0 / 2
10,232
930
10,808
3,383
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
Mavore
Janus
16
0 / 6 / 1
10,103
918
22,531
18,270
7,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 1
10,603
964
16,609
22,819
10,921
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
16
1 / 2 / 1
11,404
1,037
14,683
32,746
42,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
16
0 / 6 / 2
10,234
930
8,375
26,781
31,082
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

147

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BussyMang
Chang'e
17
4 / 1 / 13
12,439
1,131
18,165
17,426
7,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cabrakan
FatTubaBeat
Cabrakan
17
0 / 0 / 20
11,808
1,073
19,428
23,570
31,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
Illíad
Lancelot
18
8 / 1 / 10
12,568
1,143
25,999
15,290
8,503
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
Mrehco
Persephone
17
3 / 0 / 13
11,827
1,075
16,642
10,577
4,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ScaryBunny4277
Charybdis
18
6 / 0 / 12
12,096
1,100
20,592
11,253
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
89
2
Kills
21
21
Deaths
2
7
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BussyMang
Chang'e
4
1
13
10.5
L
Scylla
ENTERIT
Scylla
0
0
2
1
W
Cabrakan
FatTubaBeat
Cabrakan
0
0
20
10
W
Lancelot
Illíad
Lancelot
8
1
10
13
L
Janus
Mavore
Janus
0
6
1
0.08
W
Persephone
Mrehco
Persephone
3
0
13
9.5
W
Charybdis
ScaryBunny4277
Charybdis
6
0
12
12
L
1
7
1
0.21
L
Artio
1
2
1
0.75
L
Guan Yu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,006
Damage
100,826
103,999
Taken
78,116
93,789
Mitigated
57,798
20,508
Healing
35,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BussyMang
Chang'e
18,165
2,774
16,174
8,895
17,426
7,626
0
12,250
5,088
36,761
0
L
Scylla
ENTERIT
Scylla
10,808
818
0
0
3,383
1,375
0
2,353
1,030
32,751
0
W
Cabrakan
FatTubaBeat
Cabrakan
19,428
872
0
1,763
23,570
31,539
0
12,165
10,989
27,295
0
W
Lancelot
Illíad
Lancelot
25,999
4,542
1,743
1,184
15,290
8,503
0
6,913
8,290
0
42,133
L
Janus
Mavore
Janus
22,531
567
288
1,046
18,270
7,779
0
7,172
11,098
49,912
0
W
Persephone
Mrehco
Persephone
16,642
2,826
0
2,273
10,577
4,848
0
7,451
3,059
34,650
0
W
Charybdis
ScaryBunny4277
Charybdis
20,592
9,391
0
3,298
11,253
5,282
0
8,608
2,563
0
55,547
L
16,609
1,430
929
753
22,819
10,921
0
10,782
12,037
0
32,433
L
Artio
14,683
700
2,532
7,422
32,746
42,632
0
17,639
15,107
21,863
0
L
Guan Yu
8,375
786
3,620
3,918
26,781
31,082
0
16,289
10,492
105
20,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,576
Gold Earned
60,738
219
Minions Killed
219
6
Camps Cleared
11
1,096,856
Distance Traveled
1,164,415
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,439
1,131
47
4
3
203,203
0
L
Scylla
10,232
930
72
7
0
195,865
0
W
Cabrakan
11,808
1,073
17
2
1
230,117
1
W
Lancelot
12,568
1,143
35
3
4
296,090
3
L
Janus
10,103
918
74
7
2
201,996
0
W
Persephone
11,827
1,075
50
5
1
224,762
1
W
Charybdis
12,096
1,100
70
6
2
210,243
1
L
Lancelot
10,603
964
35
3
3
233,576
0
L
Artio
11,404
1,037
10
1
0
242,038
0
L
Guan Yu
10,234
930
28
3
1
223,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role