Player Matchup

Anubis
Anubis
Kom0do
Anubis
Level 155
God Stats
4W - 0L
1,500 SR
Queue Stats
117W - 45L
1,771 Elo+
Party 1
Bakasura
Bakasura
maxtheman34
Bakasura
Level 149
God Stats
1W - 1L
1,498 SR
Queue Stats
237W - 95L
1,762 Elo+
Party 1
Achilles
Achilles
slookyboi
Achilles
Level 49
God Stats
4W - 1L
1,735 SR
Queue Stats
88W - 37L
1,787 Elo+
Party 1
Team Averages
Level 118
1,578 SR
1,773 Elo+

VS

Team Averages
Level 115
1,440 SR
1,568 Elo+
Achilles
Achilles
JamJamUltra
Achilles
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,372 Elo+
Party 2
He Bo
He Bo
doctorpiero
He Bo
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 19L
1,621 Elo+
Party 2
Lancelot
Lancelot
ollymal
Lancelot
Level 117
God Stats
1W - 2L
1,321 SR
Queue Stats
18W - 17L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kom0do
Anubis
16
6 / 7 / 11
10,932
781
16,114
13,793
7,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
maxtheman34
Bakasura
17
10 / 2 / 7
11,696
835
17,763
13,326
9,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
slookyboi
Achilles
16
4 / 1 / 11
10,685
763
12,124
13,118
14,002
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JamJamUltra
Achilles
15
4 / 7 / 5
11,090
792
9,197
19,724
23,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 7 / 5
8,959
640
10,101
10,687
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
ollymal
Lancelot
15
4 / 6 / 4
9,879
706
9,724
20,749
10,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
20
Kills
10
10
Deaths
20
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
JamJamUltra
Achilles
4
7
5
0.93
W
Anubis
Kom0do
Anubis
6
7
11
1.64
L
2
7
5
0.64
W
Bakasura
maxtheman34
Bakasura
10
2
7
6.75
L
Lancelot
ollymal
Lancelot
4
6
4
1
W
Achilles
slookyboi
Achilles
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,001
Damage
29,022
40,237
Taken
51,160
30,236
Mitigated
37,634
9,068
Healing
2,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
JamJamUltra
Achilles
9,197
842
0
1,858
19,724
23,885
0
6,540
11,655
0
20,082
W
Anubis
Kom0do
Anubis
16,114
1,237
0
3,862
13,793
7,070
166
5,500
8,293
42,848
0
L
10,101
349
0
395
10,687
2,902
0
3,804
6,203
24,050
0
W
Bakasura
maxtheman34
Bakasura
17,763
9,086
0
4,397
13,326
9,164
376
2,442
10,884
0
48,376
L
Lancelot
ollymal
Lancelot
9,724
2,043
0
700
20,749
10,847
0
5,939
14,093
0
36,799
W
Achilles
slookyboi
Achilles
12,124
3,270
0
809
13,118
14,002
0
2,575
10,543
0
25,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,313
Gold Earned
29,928
179
Minions Killed
141
9
Camps Cleared
4
745,186
Distance Traveled
745,564
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,090
792
20
1
0
253,345
0
W
Anubis
10,932
781
73
5
2
183,410
0
L
He Bo
8,959
640
42
3
1
222,558
2
W
Bakasura
11,696
835
80
6
7
262,428
0
L
Lancelot
9,879
706
79
6
3
269,661
3
W
Achilles
10,685
763
26
2
0
299,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role