Player Matchup

He Bo
He Bo
DiepyFy
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,691 Elo+
Solo
Achilles
Achilles
Stapfawfy
Achilles
Level 87
God Stats
5W - 11L
1,294 SR
Queue Stats
16W - 22L
1,407 Elo+
Solo
Skadi
Skadi
elvagopiola06
Skadi
Level 102
God Stats
4W - 6L
1,273 SR
Queue Stats
167W - 222L
1,483 Elo+
Solo
Team Averages
Level 99
1,356 SR
1,527 Elo+

VS

Team Averages
Level 99
1,526 SR
1,383 Elo+
Neith
Neith
DolanDilanDolan
Neith
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
Joshelv
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,167 Elo+
Party 1
Baron Samedi
Baron Samedi
Zangsjr
Baron Samedi
Level 160
God Stats
5W - 3L
1,577 SR
Queue Stats
209W - 243L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DiepyFy
He Bo
14
1 / 6 / 3
9,254
617
11,684
14,060
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Stapfawfy
Achilles
14
3 / 1 / 2
9,551
637
11,157
23,629
23,675
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 2
9,404
627
10,045
18,049
7,101
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
10,829
722
14,762
11,960
5,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cthulhu
Joshelv
Cthulhu
14
3 / 4 / 7
11,418
761
8,420
19,034
23,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Zangsjr
Baron Samedi
17
6 / 0 / 7
11,737
782
22,228
12,027
6,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
13
13
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
He Bo
DiepyFy
He Bo
1
6
3
0.42
W
4
1
8
8
W
Cthulhu
Joshelv
Cthulhu
3
4
7
1.63
L
Achilles
Stapfawfy
Achilles
3
1
2
4
W
Baron Samedi
Zangsjr
Baron Samedi
6
0
7
9.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,886
Damage
45,410
55,738
Taken
43,021
35,953
Mitigated
36,093
8,975
Healing
18,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DiepyFy
He Bo
11,684
986
0
0
14,060
5,177
239
8,200
5,470
34,309
0
W
14,762
4,722
0
4,269
11,960
5,334
1,922
3,191
8,769
0
44,177
W
Cthulhu
Joshelv
Cthulhu
8,420
1,101
656
1,325
19,034
23,811
336
6,116
12,918
19,265
0
L
Achilles
Stapfawfy
Achilles
11,157
1,719
0
6,003
23,629
23,675
78
10,520
12,616
0
25,823
W
Baron Samedi
Zangsjr
Baron Samedi
22,228
1,349
3,899
7,926
12,027
6,948
823
2,848
9,179
50,499
0
L
10,045
2,978
0
2,972
18,049
7,101
0
10,841
6,732
0
52,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,209
Gold Earned
33,984
141
Minions Killed
148
6
Camps Cleared
7
811,118
Distance Traveled
809,088
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,254
617
50
3
2
253,859
3
W
Neith
10,829
722
60
4
2
258,203
0
W
Cthulhu
11,418
761
13
1
0
257,240
0
L
Achilles
9,551
637
14
1
0
298,776
3
W
Baron Samedi
11,737
782
75
5
5
293,645
4
L
Skadi
9,404
627
77
5
4
258,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role