Player Matchup

Loki
Loki
KingKum
Loki
Level 56
God Stats
19W - 18L
1,540 SR
Queue Stats
43W - 46L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Kuulh
Cthulhu
Level 149
God Stats
3W - 1L
1,685 SR
Queue Stats
153W - 226L
1,378 Elo+
Party 2
Freya
Freya
Valaghlyn
Freya
Level 146
God Stats
6W - 1L
1,619 SR
Queue Stats
307W - 193L
1,667 Elo+
Party 2
Team Averages
Level 117
1,615 SR
1,504 Elo+

VS

Team Averages
Level 76
1,500 SR
1,490 Elo+
Janus
Janus
BellHopCat
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Benquake66
Kuzenbo
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Lancelot
Lancelot
Kaayyy
Lancelot
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
KingKum
Loki
16
4 / 1 / 8
10,639
709
7,604
12,010
5,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Kuulh
Cthulhu
15
2 / 2 / 11
11,172
745
7,720
15,298
16,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
Valaghlyn
Freya
16
8 / 3 / 5
11,025
735
16,279
14,183
7,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 5 / 1
9,601
640
10,350
9,851
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Benquake66
Kuzenbo
13
0 / 4 / 5
9,556
637
7,743
14,169
22,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Kaayyy
Lancelot
14
3 / 5 / 1
9,894
660
7,614
13,632
6,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
6
6
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
3
5
1
0.7
L
Kuzenbo
Benquake66
Kuzenbo
0
4
5
0.63
L
Lancelot
Kaayyy
Lancelot
3
5
1
0.7
W
Loki
KingKum
Loki
4
1
8
8
W
Cthulhu
Kuulh
Cthulhu
2
2
11
3.75
W
Freya
Valaghlyn
Freya
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
25,707
41,491
Taken
37,652
29,980
Mitigated
33,327
13,801
Healing
3,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
10,350
717
58
1,349
9,851
4,459
0
6,477
3,374
34,982
0
L
Kuzenbo
Benquake66
Kuzenbo
7,743
3,857
0
1,211
14,169
22,023
0
7,991
6,178
16,799
0
L
Lancelot
Kaayyy
Lancelot
7,614
824
0
1,203
13,632
6,845
0
8,370
5,262
0
36,021
W
Loki
KingKum
Loki
7,604
1,446
0
3,354
12,010
5,695
1,625
6,429
5,581
0
41,689
W
Cthulhu
Kuulh
Cthulhu
7,720
531
733
4,189
15,298
16,951
0
7,003
8,295
34,947
0
W
Freya
Valaghlyn
Freya
16,279
4,869
0
5,525
14,183
7,334
1,273
5,021
9,162
39,436
3,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,836
Gold Earned
29,051
185
Minions Killed
144
7
Camps Cleared
6
805,596
Distance Traveled
787,776
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,601
640
74
5
1
241,827
4
L
Kuzenbo
9,556
637
16
1
1
270,893
3
L
Lancelot
9,894
660
54
4
4
275,056
3
W
Loki
10,639
709
74
5
2
295,376
3
W
Cthulhu
11,172
745
45
3
1
253,728
0
W
Freya
11,025
735
66
4
4
256,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role