Player Matchup

Lancelot
Lancelot
Snake_524
Lancelot
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 69L
1,624 Elo+
Party 2
Thoth
Thoth
Turtelian
Thoth
Level 119
God Stats
11W - 4L
1,674 SR
Queue Stats
237W - 159L
1,711 Elo+
Solo
Cerberus
Cerberus
WildMini_213
Cerberus
Level 106
God Stats
13W - 5L
1,640 SR
Queue Stats
131W - 129L
1,603 Elo+
Party 2
Team Averages
Level 116
1,605 SR
1,646 Elo+

VS

Team Averages
Level 121
1,651 SR
1,683 Elo+
Cupid
Cupid
YeetMasta420
Cupid
Level 65
God Stats
3W - 1L
1,812 SR
Queue Stats
73W - 45L
1,668 Elo+
Party 1
Thoth
Thoth
afroborinqueno
Thoth
Level 140
God Stats
9W - 10L
1,602 SR
Queue Stats
424W - 329L
1,629 Elo+
Party 1
Ullr
Ullr
lAvatarAppal
Ullr
Level 157
God Stats
4W - 5L
1,539 SR
Queue Stats
463W - 323L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Snake_524
Lancelot
17
6 / 4 / 4
12,500
694
9,013
13,044
6,335
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
Turtelian
Thoth
19
5 / 0 / 7
13,689
761
23,996
7,147
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
WildMini_213
Cerberus
16
3 / 3 / 9
11,748
653
13,918
25,068
30,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 1
11,392
633
14,166
17,490
6,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 3
10,192
566
7,391
16,334
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 4 / 6
10,805
600
10,179
18,908
6,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
7
7
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Snake_524
Lancelot
6
4
4
2
W
Thoth
Turtelian
Thoth
5
0
7
8.5
W
Cerberus
WildMini_213
Cerberus
3
3
9
2.5
L
6
3
1
2.17
L
1
7
3
0.36
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,927
Damage
31,736
45,259
Taken
52,732
40,304
Mitigated
18,400
10,123
Healing
4,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Snake_524
Lancelot
9,013
1,313
0
625
13,044
6,335
623
2,343
10,701
0
36,396
W
Thoth
Turtelian
Thoth
23,996
178
0
2,797
7,147
3,258
1,603
1,413
5,734
83,182
0
W
Cerberus
WildMini_213
Cerberus
13,918
180
494
6,207
25,068
30,711
210
3,972
21,096
22,674
0
L
14,166
9,629
143
3,492
17,490
6,395
0
12,540
4,384
0
36,150
L
7,391
168
0
343
16,334
5,366
0
11,843
3,811
29,210
0
L
10,179
4,077
0
815
18,908
6,639
0
12,229
6,217
0
53,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,937
Gold Earned
32,389
222
Minions Killed
190
9
Camps Cleared
6
998,989
Distance Traveled
910,011
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,500
694
45
3
7
334,177
2
W
Thoth
13,689
761
149
8
2
348,968
3
W
Cerberus
11,748
653
28
2
0
315,844
1
L
Cupid
11,392
633
59
3
1
297,095
1
L
Thoth
10,192
566
51
3
0
300,584
1
L
Ullr
10,805
600
80
4
5
312,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role