Player Matchup

King Arthur
King Arthur
Sheerfall3
King Arthur
Level 119
God Stats
2W - 0L
1,327 SR
Queue Stats
46W - 30L
1,616 Elo+
Party 1
Merlin
Merlin
SmallppAlex
Merlin
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 19L
1,655 Elo+
Party 1
Lancelot
Lancelot
sergeantserg69
Lancelot
Level 153
God Stats
7W - 2L
1,455 SR
Queue Stats
66W - 43L
1,699 Elo+
Party 1
Team Averages
Level 125
1,427 SR
1,657 Elo+

VS

Team Averages
Level 57
1,523 SR
1,448 Elo+
Cthulhu
Cthulhu
MrButters789294
Cthulhu
Level 35
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 2L
1,337 Elo+
Solo
Hou Yi
Hou Yi
Oooooohhhhhh339
Hou Yi
Level 68
God Stats
227W - 305L
1,545 SR
Queue Stats
581W - 648L
1,582 Elo+
Solo
Anubis
Anubis
xXIdentity-ll
Anubis
Level 67
God Stats
24W - 32L
1,498 SR
Queue Stats
224W - 303L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Sheerfall3
King Arthur
7
0 / 2 / 4
7,439
531
1,238
4,476
2,317
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
16
6 / 1 / 4
10,383
742
14,222
8,658
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
15
5 / 3 / 6
10,165
726
13,608
17,417
8,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
9,311
665
9,960
12,014
10,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 5 / 3
9,421
673
8,516
14,960
5,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 4 / 3
8,874
634
5,707
10,786
4,836
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
11
Kills
6
6
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
2
5
3
0.7
W
King Arthur
Sheerfall3
King Arthur
0
2
4
1
W
Merlin
6
1
4
8
W
Lancelot
5
3
6
2.67
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,068
Damage
24,183
30,551
Taken
37,760
14,770
Mitigated
20,638
7,293
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,960
696
757
3,845
12,014
10,178
112
6,734
5,280
22,280
0
L
8,516
3,519
0
1,156
14,960
5,624
1,237
3,881
11,079
0
42,027
W
King Arthur
Sheerfall3
King Arthur
1,238
355
379
264
4,476
2,317
0
1,527
2,899
0
3,330
W
Merlin
14,222
829
60
1,692
8,658
3,703
0
4,652
3,678
40,687
0
W
Lancelot
13,608
2,636
0
4,898
17,417
8,750
0
8,750
8,111
0
38,377
L
5,707
72
0
2,477
10,786
4,836
86
3,815
6,971
31,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,987
Gold Earned
27,606
113
Minions Killed
142
3
Camps Cleared
9
623,390
Distance Traveled
722,780
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,311
665
26
2
0
264,023
0
L
Hou Yi
9,421
673
67
5
6
234,810
3
W
King Arthur
7,439
531
6
0
0
90,164
0
W
Merlin
10,383
742
66
5
1
244,672
4
W
Lancelot
10,165
726
41
3
2
288,554
0
L
Anubis
8,874
634
49
4
3
223,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role