Player Matchup

Sobek
Sobek
Gold IV
BeasT_NdaBX
Sobek
Gold IV
Level 158
God Stats
6W - 5L
1,928 SR
Queue Stats
39W - 47L
1,678 MMR
Solo
Awilix
Awilix
Platinum IV
DeadsNight01
Awilix
Platinum IV
Level 160
God Stats
27W - 22L
1,724 SR
Queue Stats
348W - 410L
1,653 MMR
Solo
Eset
Eset
Gold I
zeninho_cheira_r
Eset
Gold I
Level 157
God Stats
1W - 2L
1,196 SR
Queue Stats
245W - 248L
1,562 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,616 SR
1,631 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,526 SR
1,602 MMR
Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum V
melveezzy
Odin
Platinum V
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 293L
1,508 MMR
Solo
Sol
Sol
Gold III
xBalenc
Sol
Gold III
Level 118
God Stats
0W - 3L
1,579 SR
Queue Stats
46W - 56L
1,798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 12
10,338
862
6,434
14,368
21,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
15
11 / 4 / 5
10,298
858
19,849
15,495
7,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 12
9,486
791
5,841
9,054
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Baron SamediAtlasArtioShivaHeimdallr

VS

Bans
MerlinAresThothGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 5 / 2
8,250
688
9,651
10,822
4,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
12
1 / 7 / 5
8,111
676
7,425
17,081
9,510
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
12
2 / 6 / 4
8,457
705
9,226
11,275
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
6
7
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
2
0.8
W
4
1
12
10
W
Awilix
11
4
5
3.38
L
Odin
1
7
5
0.5
L
Sol
2
6
4
0.67
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,124
Damage
26,302
38,917
Taken
39,178
33,573
Mitigated
17,564
13,368
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,651
1,621
0
1,516
10,822
4,948
0
4,221
6,601
0
16,238
W
6,434
567
0
4,600
14,368
21,211
140
3,353
10,696
17,979
0
W
Awilix
19,849
7,873
0
4,155
15,495
7,973
2,071
3,573
11,673
0
49,322
L
Odin
7,425
2,366
131
861
17,081
9,510
0
5,526
11,555
0
25,645
L
Sol
9,226
3,304
0
2,179
11,275
3,106
0
2,625
8,650
27,899
0
W
5,841
408
1,604
3,009
9,054
4,389
684
2,831
6,130
34,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
24,818
153
Minions Killed
95
9
Camps Cleared
2
675,317
Distance Traveled
612,743
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,250
688
11
1
0
226,569
4
W
Sobek
10,338
862
26
2
0
229,374
3
W
Awilix
10,298
858
56
5
8
221,128
4
L
Odin
8,111
676
41
3
0
200,274
5
L
Sol
8,457
705
43
4
2
185,900
2
W
Eset
9,486
791
71
6
1
224,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role