Player Matchup

Lancelot
Lancelot
Chrixous
Lancelot
Level 99
God Stats
1W - 1L
1,325 SR
Queue Stats
27W - 26L
1,401 Elo+
Solo
Ymir
Ymir
J0zzh_
Ymir
Level 160
God Stats
5W - 2L
1,655 SR
Queue Stats
144W - 121L
1,660 Elo+
Solo
Scylla
Scylla
mrJONESanME
Scylla
Level 30
God Stats
20W - 20L
1,298 SR
Queue Stats
59W - 72L
1,288 Elo+
Solo
Team Averages
Level 96
1,426 SR
1,450 Elo+

VS

Team Averages
Level 132
1,507 SR
1,434 Elo+
Discordia
Discordia
King_God_KK
Discordia
Level 87
God Stats
3W - 8L
1,275 SR
Queue Stats
58W - 74L
1,368 Elo+
Solo
Neith
Neith
XxOG_Elite_420xX
Neith
Level 159
God Stats
12W - 10L
1,685 SR
Queue Stats
396W - 364L
1,497 Elo+
Solo
Amaterasu
Amaterasu
tommysmokes
Amaterasu
Level 149
God Stats
50W - 42L
1,562 SR
Queue Stats
606W - 726L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chrixous
Lancelot
14
2 / 3 / 2
10,377
577
12,570
17,145
10,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
J0zzh_
Ymir
16
3 / 1 / 3
11,540
641
12,246
23,489
32,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
17
5 / 5 / 4
11,884
660
11,734
15,988
6,185
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
King_God_KK
Discordia
14
2 / 4 / 6
10,554
586
12,495
8,395
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 1 / 2
12,671
704
26,479
15,357
7,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
tommysmokes
Amaterasu
14
0 / 5 / 8
10,537
585
8,292
22,205
21,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
9
9
Deaths
10
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Chrixous
Lancelot
2
3
2
1
W
Ymir
J0zzh_
Ymir
3
1
3
4.5
L
Discordia
King_God_KK
Discordia
2
4
6
1.25
L
7
1
2
8
W
Scylla
5
5
4
1.4
L
Amaterasu
tommysmokes
Amaterasu
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,550
Damage
47,266
56,622
Taken
45,957
48,275
Mitigated
32,005
10,706
Healing
15,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Chrixous
Lancelot
12,570
1,805
557
1,760
17,145
10,058
691
3,473
13,672
0
49,765
W
Ymir
J0zzh_
Ymir
12,246
2,126
669
5,007
23,489
32,032
464
7,437
15,829
36,096
0
L
Discordia
King_God_KK
Discordia
12,495
908
0
750
8,395
3,553
500
6,067
2,159
29,126
0
L
26,479
12,194
0
7,135
15,357
7,249
542
7,901
7,256
0
82,089
W
Scylla
11,734
2,081
30
2,683
15,988
6,185
0
2,524
13,464
32,176
0
L
Amaterasu
tommysmokes
Amaterasu
8,292
2,603
282
7,484
22,205
21,203
592
9,367
12,196
400
16,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,801
Gold Earned
33,762
161
Minions Killed
187
6
Camps Cleared
9
909,115
Distance Traveled
901,711
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,377
577
67
4
2
349,531
1
W
Ymir
11,540
641
41
2
3
273,743
1
L
Discordia
10,554
586
33
2
2
244,327
1
L
Neith
12,671
704
135
8
5
310,795
6
W
Scylla
11,884
660
53
3
1
285,841
1
L
Amaterasu
10,537
585
19
1
2
346,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role