Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CirrusFM
Lancelot
Level 42
God Stats
2W - 3L
1,444 SR
Queue Stats
61W - 57L
1,388 Elo+
Solo
Cthulhu
Cthulhu
RandyXOwl
Cthulhu
Level 122
God Stats
1W - 0L
1,687 SR
Queue Stats
232W - 274L
1,405 Elo+
Solo
Neith
Neith
eltotolpqtp
Neith
Level 160
God Stats
418W - 438L
1,396 SR
Queue Stats
1,171W - 1,219L
1,336 Elo+
Solo
Ra
Ra
zubzero214
Ra
Level 112
God Stats
8W - 8L
1,509 SR
Queue Stats
276W - 273L
1,381 Elo+
Solo
Team Averages
Level 100
1,507 SR
1,402 Elo+

VS

Team Averages
Level 61
1,379 SR
1,157 Elo+
Ra
Ra
OkkotsuSan
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,173 Elo+
Party 1
Chaac
Chaac
PennyTraded
Chaac
Level 83
God Stats
6W - 4L
1,121 SR
Queue Stats
11W - 21L
1,054 Elo+
Party 1
Medusa
Medusa
Sigma312
Medusa
Level 29
God Stats
0W - 5L
1,440 SR
Queue Stats
7W - 12L
1,061 Elo+
Party 1
Erlang Shen
Erlang Shen
redxcorpion
Erlang Shen
Level 99
God Stats
26W - 28L
1,560 SR
Queue Stats
193W - 205L
1,357 Elo+
Solo
Loki
Loki
vL0NE Vante
Loki
Level 28
God Stats
3W - 5L
1,276 SR
Queue Stats
24W - 29L
1,138 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 4
7,649
478
8,107
15,590
6,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
CirrusFM
Lancelot
14
5 / 1 / 2
8,651
541
14,296
12,006
7,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
RandyXOwl
Cthulhu
11
1 / 3 / 3
7,317
457
5,102
9,910
7,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 0 / 3
7,644
478
4,863
7,980
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 2 / 3
9,213
576
5,828
8,614
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,787
424
6,967
7,552
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 3 / 1
6,579
411
6,968
16,864
10,868
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Sigma312
Medusa
10
1 / 2 / 3
6,870
429
4,887
8,491
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
redxcorpion
Erlang Shen
11
3 / 1 / 1
7,347
459
7,355
12,607
8,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 6 / 0
6,672
417
4,372
12,724
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
7
8
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
4
2.5
W
Lancelot
CirrusFM
Lancelot
5
1
2
6
L
0
3
1
0.17
L
2
3
1
0.83
W
Cthulhu
RandyXOwl
Cthulhu
1
3
3
0.83
L
Medusa
Sigma312
Medusa
1
2
3
1.25
W
3
0
3
4.5
L
Erlang Shen
redxcorpion
Erlang Shen
3
1
1
3.5
L
1
6
0
0.17
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,196
Damage
30,549
54,100
Taken
58,238
28,514
Mitigated
29,426
14,960
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,107
1,925
0
5,220
15,590
6,377
222
1,399
13,998
0
50,185
W
Lancelot
CirrusFM
Lancelot
14,296
4,301
0
1,951
12,006
7,939
594
1,420
10,348
0
64,831
L
6,967
941
502
1,328
7,552
3,296
259
2,469
5,083
44,391
0
L
6,968
2,219
0
3,685
16,864
10,868
602
967
15,897
0
26,959
W
Cthulhu
RandyXOwl
Cthulhu
5,102
930
74
1,040
9,910
7,202
0
704
8,934
30,979
0
L
Medusa
Sigma312
Medusa
4,887
2,325
0
2,147
8,491
3,082
1,762
2,466
6,025
0
26,285
W
4,863
2,350
0
3,918
7,980
3,009
612
304
7,407
0
45,072
L
Erlang Shen
redxcorpion
Erlang Shen
7,355
3,345
208
4,283
12,607
8,058
146
3,044
9,563
0
36,970
L
4,372
1,342
0
3,372
12,724
4,122
0
1,984
10,740
0
38,816
W
5,828
385
330
2,427
8,614
3,987
476
2,539
5,764
80,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,474
Gold Earned
34,255
440
Minions Killed
252
0
Camps Cleared
0
1,482,540
Distance Traveled
1,516,492
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,649
478
83
5
0
286,800
0
W
Lancelot
8,651
541
105
7
0
344,586
1
L
Ra
6,787
424
80
5
0
298,764
0
L
Chaac
6,579
411
31
2
0
293,988
1
W
Cthulhu
7,317
457
45
3
0
288,338
7
L
Medusa
6,870
429
36
2
0
295,539
3
W
Neith
7,644
478
70
4
0
273,041
4
L
Erlang Shen
7,347
459
47
3
0
299,917
2
L
Loki
6,672
417
58
4
0
328,284
0
W
Ra
9,213
576
137
9
0
289,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role