Player Matchup

Neith
Neith
CombatAced
Neith
Level 43
God Stats
8W - 11L
1,550 SR
Queue Stats
10W - 16L
1,434 Elo+
Party 2
Sylvanus
Sylvanus
Keyter180
Sylvanus
Level 149
God Stats
7W - 16L
1,503 SR
Queue Stats
39W - 61L
1,365 Elo+
Party 2
Cliodhna
Cliodhna
NotClownishjoe
Cliodhna
Level 19
God Stats
2W - 1L
1,951 SR
Queue Stats
30W - 8L
1,883 Elo+
Party 3
Cernunnos
Cernunnos
TripleBravο
Cernunnos
Level 62
God Stats
2W - 1L
1,730 SR
Queue Stats
11W - 5L
1,767 Elo+
Party 3
Nemesis
Nemesis
namechanged9985
Nemesis
Level 46
God Stats
9W - 10L
1,496 SR
Queue Stats
382W - 399L
1,473 Elo+
Solo
Team Averages
Level 64
1,646 SR
1,584 Elo+

VS

Team Averages
Level 108
1,594 SR
1,547 Elo+
Cerberus
Cerberus
DrEggman69x420
Cerberus
Level 127
God Stats
2W - 0L
1,506 SR
Queue Stats
538W - 463L
1,573 Elo+
Party 1
Lancelot
Lancelot
FaTzRecEEz
Lancelot
Level 137
God Stats
14W - 7L
1,775 SR
Queue Stats
569W - 484L
1,568 Elo+
Party 1
Janus
Janus
M4ND0L0R14N
Janus
Level 124
God Stats
9W - 5L
1,659 SR
Queue Stats
437W - 481L
1,454 Elo+
Solo
Thanatos
Thanatos
PlayboiGuts
Thanatos
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
518W - 424L
1,595 Elo+
Party 1
Neith
Neith
StacyS21346
Neith
Level 26
God Stats
92W - 79L
1,532 SR
Queue Stats
338W - 284L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
2 / 1 / 1
5,984
499
7,549
5,220
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Keyter180
Sylvanus
10
1 / 2 / 2
5,952
496
4,536
6,958
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
10
0 / 1 / 0
5,962
497
4,823
9,071
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
TripleBravο
Cernunnos
12
0 / 1 / 0
6,730
561
1,803
4,669
1,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 7 / 0
5,210
434
2,287
10,800
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 0 / 2
5,709
476
3,439
9,498
6,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
FaTzRecEEz
Lancelot
12
4 / 0 / 3
6,819
568
6,371
9,860
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 0 / 0
6,848
571
3,171
4,487
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
PlayboiGuts
Thanatos
13
4 / 0 / 4
7,888
657
7,504
7,105
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 3 / 1
4,981
415
1,047
5,786
1,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
2
1
1
2.5
W
Cerberus
1
0
2
2
W
Lancelot
FaTzRecEEz
Lancelot
4
0
3
5.5
L
Sylvanus
Keyter180
Sylvanus
1
2
2
1
W
3
0
0
3
L
Cliodhna
0
1
0
0
W
Thanatos
PlayboiGuts
Thanatos
4
0
4
6
W
0
3
1
0.17
L
Cernunnos
TripleBravο
Cernunnos
0
1
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,998
Damage
21,532
36,718
Taken
36,736
13,404
Mitigated
19,118
13,385
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,549
3,391
0
1,625
5,220
2,276
989
1,954
3,266
0
36,558
W
Cerberus
3,439
177
1,408
2,660
9,498
6,151
0
1,706
7,792
11,956
0
W
Lancelot
FaTzRecEEz
Lancelot
6,371
1,576
0
2,667
9,860
4,267
0
142
9,718
0
46,633
L
Sylvanus
Keyter180
Sylvanus
4,536
1,480
880
2,006
6,958
3,637
593
2,099
4,859
29,201
8,893
W
3,171
416
0
980
4,487
1,579
0
572
3,915
46,618
0
L
Cliodhna
4,823
603
0
4,123
9,071
3,001
0
1,014
8,057
0
49,323
W
Thanatos
PlayboiGuts
Thanatos
7,504
2,518
0
8,526
7,105
5,402
0
0
7,105
0
53,764
W
1,047
218
0
993
5,786
1,719
0
1,358
4,428
0
23,234
L
Cernunnos
TripleBravο
Cernunnos
1,803
880
0
2,262
4,669
1,725
502
1,543
3,126
0
44,517
L
2,287
1,138
0
2,489
10,800
2,765
0
0
10,800
0
22,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,838
Gold Earned
32,245
347
Minions Killed
320
0
Camps Cleared
0
1,103,343
Distance Traveled
1,162,427
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,984
499
59
5
0
198,006
0
W
Cerberus
5,709
476
18
2
0
254,791
3
W
Lancelot
6,819
568
79
7
0
267,507
1
L
Sylvanus
5,952
496
65
5
0
190,832
3
W
Janus
6,848
571
97
8
0
239,891
0
L
Cliodhna
5,962
497
87
7
0
285,404
2
W
Thanatos
7,888
657
92
8
0
219,214
4
W
Neith
4,981
415
34
3
0
181,024
0
L
Cernunnos
6,730
561
100
8
0
202,303
3
L
Nemesis
5,210
434
36
3
0
226,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role