Player Matchup

The Morrigan
The Morrigan
BrokenConsole3
The Morrigan
Level 129
God Stats
33W - 60L
1,419 SR
Queue Stats
288W - 278L
1,360 Elo+
Solo
Lancelot
Lancelot
G0ooda
Lancelot
Level 41
God Stats
3W - 2L
1,585 SR
Queue Stats
60W - 61L
1,448 Elo+
Party 1
Cupid
Cupid
OldManWeiser
Cupid
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
126W - 127L
1,450 Elo+
Solo
Osiris
Osiris
Quilloncereas
Osiris
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 151L
1,482 Elo+
Party 1
Xing Tian
Xing Tian
TheMathPope
Xing Tian
Level 61
God Stats
3W - 3L
1,480 SR
Queue Stats
122W - 114L
1,505 Elo+
Party 1
Team Averages
Level 90
1,497 SR
1,449 Elo+

VS

Team Averages
Level 80
1,553 SR
1,431 Elo+
Lancelot
Lancelot
Atomicguns101
Lancelot
Level 157
God Stats
5W - 3L
1,745 SR
Queue Stats
219W - 128L
1,629 Elo+
Party 2
Merlin
Merlin
Preownedmilk
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 75L
1,239 Elo+
Party 3
Persephone
Persephone
Renora
Persephone
Level 29
God Stats
2W - 5L
1,076 SR
Queue Stats
3W - 14L
1,035 Elo+
Party 3
Tyr
Tyr
SamWittwicky
Tyr
Level 49
God Stats
9W - 2L
1,898 SR
Queue Stats
175W - 104L
1,599 Elo+
Party 2
Sylvanus
Sylvanus
monsterassmonky
Sylvanus
Level 137
God Stats
14W - 6L
1,549 SR
Queue Stats
442W - 342L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BrokenConsole3
The Morrigan
13
1 / 3 / 2
7,248
659
6,867
6,030
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
G0ooda
Lancelot
13
3 / 4 / 0
7,705
700
4,911
9,833
4,672
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 2
7,372
670
5,530
10,613
4,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 4 / 3
7,729
703
8,426
14,340
13,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
TheMathPope
Xing Tian
12
0 / 2 / 5
7,537
685
3,886
11,802
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Atomicguns101
Lancelot
16
6 / 1 / 11
8,881
807
13,010
10,538
10,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
15
1 / 1 / 12
7,809
710
5,341
5,524
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
Renora
Persephone
12
0 / 2 / 4
7,026
639
2,223
6,303
2,207
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 1 / 7
8,627
784
7,355
11,038
6,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
17
6 / 0 / 13
9,158
833
14,002
11,880
8,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
5
Kills
19
19
Deaths
5
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Atomicguns101
Lancelot
6
1
11
11.5
L
The Morrigan
BrokenConsole3
The Morrigan
1
3
2
0.67
L
Lancelot
G0ooda
Lancelot
3
4
0
0.75
L
0
6
2
0.17
W
Merlin
1
1
12
7
L
1
4
3
0.63
W
Persephone
Renora
Persephone
0
2
4
1
W
6
1
7
9.5
L
Xing Tian
TheMathPope
Xing Tian
0
2
5
1.25
W
Sylvanus
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,620
Damage
41,931
52,618
Taken
45,283
39,745
Mitigated
29,807
4,620
Healing
18,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Atomicguns101
Lancelot
13,010
643
0
1,460
10,538
10,332
164
2,043
8,495
0
33,302
L
The Morrigan
BrokenConsole3
The Morrigan
6,867
726
0
250
6,030
2,749
0
2,850
3,028
20,794
0
L
Lancelot
G0ooda
Lancelot
4,911
638
0
0
9,833
4,672
0
2,216
7,391
0
11,769
L
5,530
2,742
345
1,100
10,613
4,904
158
4,493
5,958
0
28,436
W
Merlin
5,341
533
0
832
5,524
2,583
378
1,652
3,872
20,605
0
L
8,426
1,857
0
2,301
14,340
13,991
0
4,691
9,421
0
24,860
W
Persephone
Renora
Persephone
2,223
500
0
585
6,303
2,207
29
1,245
5,056
16,707
0
W
7,355
521
0
3,792
11,038
6,012
0
2,475
8,563
0
24,029
L
Xing Tian
TheMathPope
Xing Tian
3,886
154
0
624
11,802
13,429
0
5,886
5,876
8,896
0
W
Sylvanus
14,002
4,149
5,492
5,949
11,880
8,673
355
3,337
8,543
33,463
5,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,591
Gold Earned
41,501
163
Minions Killed
167
0
Camps Cleared
0
1,069,411
Distance Traveled
1,126,148
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,881
807
33
3
0
273,628
3
L
The Morrigan
7,248
659
29
3
0
181,747
2
L
Lancelot
7,705
700
21
2
0
254,983
0
L
Cupid
7,372
670
54
5
0
171,168
3
W
Merlin
7,809
710
30
3
0
220,804
0
L
Osiris
7,729
703
50
5
0
232,475
3
W
Persephone
7,026
639
13
1
0
148,697
0
W
Tyr
8,627
784
34
3
0
271,966
2
L
Xing Tian
7,537
685
9
1
0
229,038
1
W
Sylvanus
9,158
833
57
5
0
211,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role