Player Matchup

Morgan Le Fay
Morgan Le Fay
Angell68
Morgan Le Fay
Level 125
God Stats
3W - 1L
1,517 SR
Queue Stats
50W - 24L
1,714 Elo+
Party 1
Sun Wukong
Sun Wukong
Macchusbain
Sun Wukong
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 20L
1,658 Elo+
Party 1
Awilix
Awilix
SonyGiveMeMySkin
Awilix
Level 13
God Stats
8W - 2L
1,269 SR
Queue Stats
80W - 26L
1,832 Elo+
Party 1
Rama
Rama
aznboi35
Rama
Level 40
God Stats
2W - 0L
1,736 SR
Queue Stats
51W - 11L
1,613 Elo+
Party 1
Ganesha
Ganesha
jSamssy
Ganesha
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 18L
1,658 Elo+
Party 1
Team Averages
Level 42
1,504 SR
1,695 Elo+

VS

Team Averages
Level 74
1,627 SR
1,539 Elo+
Ah Muzen Cab
Ah Muzen Cab
BrainDeadChimp
Ah Muzen Cab
Level 45
God Stats
4W - 6L
1,723 SR
Queue Stats
244W - 279L
1,456 Elo+
Solo
Chang'e
Chang'e
CarlosOceano
Chang'e
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Odin
Odin
DATnwordRAMBRO
Odin
Level 150
God Stats
16W - 17L
1,663 SR
Queue Stats
184W - 182L
1,621 Elo+
Party 2
Lancelot
Lancelot
Harbinger75
Lancelot
Level 98
God Stats
4W - 7L
1,818 SR
Queue Stats
64W - 70L
1,593 Elo+
Party 2
Cerberus
Cerberus
Srkai
Cerberus
Level 39
God Stats
1W - 3L
1,429 SR
Queue Stats
18W - 21L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Angell68
Morgan Le Fay
20
2 / 3 / 12
15,567
556
22,067
18,599
10,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Macchusbain
Sun Wukong
20
6 / 1 / 9
15,782
564
27,242
28,638
30,470
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 8 / 4
14,650
523
8,046
27,705
14,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
20
9 / 7 / 7
16,899
604
41,706
21,528
11,060
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
jSamssy
Ganesha
19
1 / 2 / 19
13,666
488
16,975
28,485
43,593
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BrainDeadChimp
Ah Muzen Cab
16
3 / 7 / 3
11,446
409
10,572
23,679
10,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
CarlosOceano
Chang'e
19
3 / 5 / 4
12,323
440
9,166
26,809
12,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
4 / 4 / 7
14,192
507
14,529
30,440
42,710
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lancelot
Harbinger75
Lancelot
20
11 / 5 / 6
14,515
518
25,260
24,393
13,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Srkai
Cerberus
16
0 / 4 / 13
11,631
415
8,534
43,720
67,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
54
25
Kills
21
21
Deaths
25
51
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Angell68
Morgan Le Fay
2
3
12
2.67
L
Ah Muzen Cab
BrainDeadChimp
Ah Muzen Cab
3
7
3
0.64
L
Chang'e
CarlosOceano
Chang'e
3
5
4
1
L
4
4
7
1.88
L
Lancelot
Harbinger75
Lancelot
11
5
6
2.8
W
Sun Wukong
Macchusbain
Sun Wukong
6
1
9
10.5
W
7
8
4
1.13
L
Cerberus
Srkai
Cerberus
0
4
13
1.63
W
Rama
9
7
7
1.79
W
Ganesha
jSamssy
Ganesha
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,036
Damage
68,061
124,955
Taken
149,041
110,474
Mitigated
147,230
33,573
Healing
26,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Angell68
Morgan Le Fay
22,067
1,849
0
6,009
18,599
10,440
3,028
3,200
15,399
153,795
0
L
Ah Muzen Cab
BrainDeadChimp
Ah Muzen Cab
10,572
3,599
0
3,788
23,679
10,705
1,896
5,181
18,498
0
91,180
L
Chang'e
CarlosOceano
Chang'e
9,166
246
1,986
6,022
26,809
12,982
473
8,415
18,394
81,296
0
L
14,529
1,787
0
5,242
30,440
42,710
248
6,231
24,209
0
117,203
L
Lancelot
Harbinger75
Lancelot
25,260
6,747
0
5,383
24,393
13,248
109
9,020
15,373
0
111,371
W
Sun Wukong
Macchusbain
Sun Wukong
27,242
6,575
0
12,053
28,638
30,470
3,334
4,030
23,628
0
124,296
W
8,046
3,460
0
2,710
27,705
14,911
0
3,421
24,284
0
149,521
L
Cerberus
Srkai
Cerberus
8,534
975
0
4,005
43,720
67,585
481
10,195
33,525
41,552
0
W
Rama
41,706
32,135
0
8,372
21,528
11,060
10,745
3,292
18,236
0
187,698
W
Ganesha
jSamssy
Ganesha
16,975
1,134
0
4,429
28,485
43,593
502
6,068
22,417
39,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,564
Gold Earned
64,107
845
Minions Killed
668
0
Camps Cleared
0
2,663,098
Distance Traveled
2,400,579
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
15,567
556
201
7
0
526,507
10
L
Ah Muzen Cab
11,446
409
149
5
0
283,741
3
L
Chang'e
12,323
440
129
5
0
475,852
0
L
Odin
14,192
507
194
7
0
519,539
6
L
Lancelot
14,515
518
136
5
0
624,844
0
W
Sun Wukong
15,782
564
201
7
0
560,537
8
W
Awilix
14,650
523
149
5
0
567,206
3
L
Cerberus
11,631
415
60
2
0
496,603
3
W
Rama
16,899
604
280
10
0
477,388
5
W
Ganesha
13,666
488
14
1
0
531,460
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role