Player Matchup

Lancelot
Lancelot
BerserkingBear
Lancelot
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 221L
1,436 Elo+
Party 1
Medusa
Medusa
Hereticzz
Medusa
Level 123
God Stats
10W - 13L
1,407 SR
Queue Stats
167W - 201L
1,423 Elo+
Party 1
Cerberus
Cerberus
LaZyB0neZz
Cerberus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,397 Elo+
Party 1
Team Averages
Level 93
1,469 SR
1,419 Elo+

VS

Team Averages
Level 88
1,563 SR
1,430 Elo+
Ao Kuang
Ao Kuang
LegendaryTurban
Ao Kuang
Level 88
God Stats
27W - 22L
1,533 SR
Queue Stats
299W - 370L
1,422 Elo+
Party 2
Hera
Hera
Purgatory29
Hera
Level 109
God Stats
20W - 21L
1,458 SR
Queue Stats
333W - 419L
1,414 Elo+
Party 2
Lancelot
Lancelot
XdavidzitoX3948
Lancelot
Level 66
God Stats
14W - 11L
1,697 SR
Queue Stats
162W - 171L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
4 / 4 / 5
13,361
636
11,627
22,829
13,441
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Hereticzz
Medusa
16
2 / 7 / 3
12,408
591
14,432
19,421
8,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
LaZyB0neZz
Cerberus
18
6 / 2 / 6
13,994
666
11,699
19,775
32,513
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
18
5 / 5 / 6
13,709
653
17,045
18,717
8,897
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
4 / 3 / 9
14,816
706
24,664
15,249
6,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
19
4 / 4 / 7
13,738
654
14,663
19,096
14,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
12
Kills
13
13
Deaths
12
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
4
4
5
1.63
L
Medusa
Hereticzz
Medusa
2
7
3
0.5
L
Cerberus
LaZyB0neZz
Cerberus
6
2
6
4.5
W
Ao Kuang
5
5
6
1.6
W
4
3
9
2.83
W
Lancelot
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,758
Damage
56,372
62,025
Taken
53,062
54,443
Mitigated
29,800
9,395
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
11,627
3,053
436
3,569
22,829
13,441
0
16,716
5,817
0
49,031
L
Medusa
Hereticzz
Medusa
14,432
5,921
0
268
19,421
8,489
0
13,267
5,730
0
52,805
L
Cerberus
LaZyB0neZz
Cerberus
11,699
945
243
4,879
19,775
32,513
0
12,585
6,841
45,854
0
W
Ao Kuang
17,045
5,229
0
4,819
18,717
8,897
300
3,862
14,855
52,516
0
W
24,664
7,118
0
3,127
15,249
6,435
1,033
4,174
11,075
83,249
0
W
Lancelot
14,663
1,983
810
4,215
19,096
14,468
684
4,706
14,390
0
56,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,763
Gold Earned
42,263
252
Minions Killed
252
6
Camps Cleared
13
1,029,947
Distance Traveled
1,173,462
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
13,361
636
79
4
4
376,403
6
L
Medusa
12,408
591
65
3
2
295,274
4
L
Cerberus
13,994
666
108
5
0
358,270
0
W
Ao Kuang
13,709
653
46
2
4
390,022
1
W
Hera
14,816
706
134
6
2
363,257
2
W
Lancelot
13,738
654
72
3
7
420,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role