Player Matchup

Lancelot
Lancelot
Just_Refresh01
Lancelot
Level 105
God Stats
5W - 8L
1,356 SR
Queue Stats
101W - 151L
1,287 Elo+
Solo
Ymir
Ymir
KEI4N4977
Ymir
Level 47
God Stats
0W - 4L
1,349 SR
Queue Stats
31W - 55L
1,200 Elo+
Party 1
Rama
Rama
lilmuaythaiguy
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 139L
1,481 Elo+
Party 1
Team Averages
Level 71
1,401 SR
1,323 Elo+

VS

Team Averages
Level 51
1,441 SR
1,282 Elo+
King Arthur
King Arthur
HuskyW0mbat
King Arthur
Level 8
God Stats
2W - 7L
1,322 SR
Queue Stats
144W - 185L
1,173 Elo+
Party 2
Achilles
Achilles
IllegibleDrip59
Achilles
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Master5crub69
Baron Samedi
Level 99
God Stats
40W - 20L
1,500 SR
Queue Stats
201W - 241L
1,173 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
4 / 3 / 0
7,692
699
10,820
12,142
6,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
0 / 6 / 2
6,471
588
6,278
13,155
6,375
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 2
6,821
620
7,686
7,286
2,955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HuskyW0mbat
King Arthur
11
1 / 4 / 9
7,132
648
4,828
11,210
7,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles
12
7 / 0 / 5
8,880
807
12,397
14,785
13,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Master5crub69
Baron Samedi
13
5 / 1 / 6
8,122
738
11,553
9,229
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
13
13
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HuskyW0mbat
King Arthur
1
4
9
1.38
W
Achilles
7
0
5
9.5
L
Lancelot
4
3
0
1.33
L
Ymir
0
6
2
0.17
W
Baron Samedi
Master5crub69
Baron Samedi
5
1
6
8
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,784
Damage
28,778
32,583
Taken
35,224
15,922
Mitigated
25,052
3,157
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HuskyW0mbat
King Arthur
4,828
1,157
0
409
11,210
7,332
119
835
10,150
0
9,406
W
Achilles
12,397
5,212
0
5,417
14,785
13,235
0
4,637
9,895
0
22,423
L
Lancelot
10,820
1,598
0
1,453
12,142
6,592
0
4,032
7,892
0
20,297
L
Ymir
6,278
2,535
187
729
13,155
6,375
0
5,498
7,599
13,581
0
W
Baron Samedi
Master5crub69
Baron Samedi
11,553
467
2,505
4,804
9,229
4,485
0
1,451
7,474
30,579
0
L
7,686
4,785
0
788
7,286
2,955
0
2,340
4,817
0
17,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,984
Gold Earned
24,134
67
Minions Killed
71
5
Camps Cleared
4
524,122
Distance Traveled
564,885
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,132
648
12
1
0
173,170
0
W
Achilles
8,880
807
17
2
2
203,371
3
L
Lancelot
7,692
699
24
2
1
226,994
1
L
Ymir
6,471
588
15
1
1
159,926
1
W
Baron Samedi
8,122
738
42
4
2
188,344
0
L
Rama
6,821
620
28
3
3
137,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role